PrBoom |
This is the homepage of the PrBoom project. The Project Homepage is here.
To find out what PrBoom is, look here.
Other programmers may be interested in our Doom/Boom/MBF bugs page.
Version 2.2.4 is released. This is just another release fixing bugs and making minor improvements:
The compiled Windows and Linux versions, and the source code, are now available to download.
Version 2.2.3 released.
Changes from v2.2.2 to v2.2.3 - improved mouse handling - intermission demo sync bug fixed - framebuffer update fixes (solves flicker on fbcon) - -forceoldbsp allowed in non-GL version, and saved in demos - fix player colours in multiplayer demos - apply workarounds for buggy pwads even during demo playback - fix numpad 5 key - allow compilation on systems where SDL is built without joystick support - fix comp_skymap - using anisotropic filtering when the OpenGL extension is available - using paletted textures when the OpenGL extension is available - added gl_use_paletted_texture option to glboom configuration file - using shared texture palette when the OpenGL extension is available - added gl_use_shared_texture_palette option to glboom configuration file
Some screenshots of the shared texture palette support:
Screenshot 1 Screenshot 2 Screenshot 3
Version 2.2.2 of the merged source for Linux and Windows released.
Changes from v2.2.1 to v2.2.2 - more demo sync problems for original Doom and Boom fixed - added changeable samplerate for soundmixing - added fullscreen/window toggle in option menu - added double buffering - floor rendering made more accurate - Win32 config file handling fixed - fix endian conversion problem on Linux/PPC
Version 2.2.1 of the merged source for Linux and Windows released.
Changes from v2.2.0 to v2.2.1 - improved fix for demo sync problems with lost souls bouncing off floors - fixed bug where loading a -fast or -respawn savegame failed to restore those options properly - fixed demo sync bug with doors also tagged to lift triggers - fix some endianness problems in the OpenGL renderer - hopefully fixed some problems compiling for Linux/ARM - fix multi-level demo time totals to agree with compet-n - linux rpm is now a bit more standardised
New SDL_mixer_beta.dll which should fix the music looping bug from the version released in PrBoom 2.2.0 for Win32.
Version 2.2.0 of the merged source for Linux and Windows released.
Changes from v2.1.2 to v2.2.0 - fix compiling problem on alpha processors (size_t != unsigned long) - fixed stair building (ex. TNT - Evilution MAP30) - fixed OpenGL menu drawing bug - hopefully fixed top sky line bug for some OpenGL drivers - added joystick support through SDL - made a (temporary) fix for the crash at 800x600 when timidity can't find cfg - fixed some key binding problems - fixed linking problems on some UNIX systems
New SDL_mixer_beta.dll which should have fewer bugs and music change should work.
Version 2.1.2 of the merged source for Linux and Windows released.
We still have problems with 3dfx Voodoo support in the OpenGL version. If anyone can help us with it, please contact us.
Version 2.1.1 of the merged source for Linux and Windows released.
We have put the wrong sdl_mixer.dll into the distribution. With that one midi-music doesn't work. So everyone who has downloaded the win32 version should download the new sdl_mixer.dll. The new dll will be included in the next release.
Version 2.1.0 of the merged source for Linux and Windows released.
Merged with LxDoom and lSDLdoom. LxDoom will be taken as the base and the features of Pr/GlBoom will be added to it.
The following mailing lists are available:
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