# Microsoft Developer Studio Project File - Name="prboom" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=prboom - Win32 Debug GL !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "prboom.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. 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ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib wsock32.lib sdl.lib sdlmain.lib /nologo /subsystem:windows /machine:I386 /out:"bin/win32woasm/prboom.exe" # SUBTRACT LINK32 /profile /debug !ELSEIF "$(CFG)" == "prboom - Win32 Release GL" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "prboom__" # PROP BASE Intermediate_Dir "prboom__" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "obj/win32gl" # PROP Intermediate_Dir "obj/win32gl" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G4 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G4 /W3 /GX /O2 /D "NDEBUG" /D "GL_DOOM" /D "WIN32" /D "_WINDOWS" /D "DOGS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # 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ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "INSTRUMENTED" /D "RANGECHECK" /D "ZONEIDCHECK" /D "GL_DOOM" /D "WIN32" /D "_WINDOWS" /D "DOGS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib ddraw.lib dsound.lib wsock32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:"bindebug/win32/prboom.exe" # SUBTRACT BASE LINK32 /profile # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib sdl.lib sdlmain.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:"bindebug/win32gl/glboom.exe" # SUBTRACT LINK32 /profile !ENDIF # Begin Target # Name "prboom - Win32 Release" # Name "prboom - Win32 Debug" # Name "prboom - Win32 Release_NOASM" # 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