Entrys marked by a * are fixed. -------------------------------------------------------------------------- 3. Testing on Voodoo. Proff: It runs, but on Voodoo1 cards it's very very slow. Other cards aren't tested, but I guess on Voodoo3s and above it should work. 2000/10/04: It does work with the beta OpenGL driver, but with the normal drivers only at a very low framerate. Further testing needed. 2001/06/15: It does work with Mesa3D with Gilde support. Voodoo I doesn't have enough texture Ram, but newer cards should work. -------------------------------------------------------------------------- 21. Bug with the CapsLock key. Proff: Works, but you have to press it twice to change running speed (why?). 2001/06/16: Just read that this is a problem with SDL in Windows, should be no problem in X11 etc. Might also get fixed soon by the SDL people. -------------------------------------------------------------------------- 27. (2000/10/08) There is a memory leak in the OpenGL part. 2000/10/08 Proff: Everytime a level is loaded some bytes more are allocated. It seems to be dependant on the size of level how much is allocated. I just can't find the leak. -------------------------------------------------------------------------- 33. (2000/12/24) Single key quit Colin: opulent wants the old 'q quits demo recording' feature back. I suggest making it a configurable key setting, not bound to any key by default.