This file is now the amalgamated list of authors, contributors and credits for PrBoom. Hopefully by keeping these all in one place, they will remain more accurate. Doom was originally written by id software; when playing with any id main wad file, you can see their list of credits, which includes the list of programmers. After some years, they released the source code, to allow others to work on improving the game. One of the first projects was DosDoom, by Chi Hoang. This was a quick port of the released source code, which was for Linux, to DOS. This was then picked up by TeamTNT (http://www.teamtnt.com/), who produced Boom, a greatly debugged and extended version of Doom. The Boom programmers were Lee Killough, Jim Flynn, Rand Phares, Ty Halderman. Several projects started working from the Boom source code. One was PrBoom, made by Florian Schulze, that ported the code to Windows, added suport for higher resolutions and later OpenGL. Another was Marine's Best Friend (known as MBF) by Lee Killough, which fixed a lot of Boom bugs and added many new game features. Finally, there was LxDoom, a port of Boom to Linux by Colin Phipps. In October 1999, id Software re-released the Doom source code under the GNU General Public License. TeamTNT have also changed to the new license, and the other sources mentioned above have all allowed their code to be GPLed. So PrBoom is covered by the GPL. In May 2000, LxDoom, PrBoom, and a derived port called LSDLDoom, merged into one. The current authors of PrBoom are Colin Phipps (cphipps@doomworld.com), Jess Haas (JessH@lbjhs.net), and Florian Schulze (florian.proff.schulze@gmx.net). Our thanks go to all the authors of the ports mentioned above, and also the following people who contributed code to LxDoom or PrBoom: Nicolas Kalkhof nkalkhof@gmx.net Helped with highres in PrBoom and with the OpenGL part Gady Kozma gady@math.tau.ac.il Added hires to the SVGALib version of LxDoom, and other useful patches. Dick Leban Lots of feedback about portability issues and helping get the network code working properly back at v1.3.6. Eduardo Casino Almao Lots of helpful feedback and suggestions, but more importantly actually getting to grips with the code and giving very precise bug reports and patches. Joey Hess For numerous patches, like the glibc fixes and window manager updates, and help with the music. Ben Winslow Various useful patches, like the colour ENDOOM code. Josh Parsons josh@schlick.anu.edu.au Sent me the patches to use autoconf for configuring LxDoom. Steve Van Devender Found the bug causing slight noise at the start of sounds playing, and other patches. Barry Mead Improvements to the mouse code. Mattias Kunkel Made the lxdoom.spec file for creating LxDoom RPMs. Vicente Aguilar vicente@hal.dhis.org Handy patch for the file handling Benjamin L McGee Patch fixing the joystick code. If you sent me patches for LxDoom which were included, and I forgot to list you, I apologise. Please email me and I will add you. Also, thanks to the following people who have helped in various ways: Udo Monk His port xdoom is very portable, and I referred to his code sometimes for help with the X stuff; also his collection of Doom tools (XWadTools) is the definitive tools collection for Linux. Andre Majorel amajorel@teaser.fr For Yadex, so I can debug those problematic levels more easily. Michael Heasley Author of musserver, which helped me first add music support. Rafael Reilova Helped with themusic server program for LxDoom Frederic Oghdayan For useful feedback on LxDoom v1.0.1, and repeating his bug reports until I believed them :-). James "Quasar" Haley Ever willing to talk about source ideas; mentioned some Boom/MBF bugs to me, which I was then able to fix in LxDoom. Everyone who contributed indirectly to MBF and Boom and Doom; see the respective documentation files.