Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Doom", "Doom.vcproj", "{9C1F0DEB-1A67-402A-9F57-2AE663ABE99B}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "prboom_server", "prboom_server.vcproj", "{E1B3AF4D-8DF5-48A5-8A18-E1CC6176F1CE}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pcreposix", "..\src\PCRELIB\VisualC9\pcreposix.vcproj", "{70C8ED6C-FF89-4921-AF1C-32A0746ACCE2}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pcre", "..\src\PCRELIB\VisualC9\pcre.vcproj", "{23775B3F-81C8-4595-B53A-4DA8F350B6D5}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dftables", "..\src\PCRELIB\VisualC9\dftables.vcproj", "{A3661306-0125-47FB-AC90-C8B6C84EAD22}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "pcre_lib", "pcre_lib", "{9A970B53-2C75-4C9B-9CBB-D56B025D32B1}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug NOASM|Win32 = Debug NOASM|Win32 Debug OpenGL NOASM|Win32 = Debug OpenGL NOASM|Win32 Debug OpenGL|Win32 = Debug OpenGL|Win32 Debug|Win32 = Debug|Win32 Release NOASM|Win32 = Release NOASM|Win32 Release OpenGL NOASM|Win32 = Release OpenGL NOASM|Win32 Release OpenGL|Win32 = Release OpenGL|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {9C1F0DEB-1A67-402A-9F57-2AE663ABE99B}.Debug NOASM|Win32.ActiveCfg = Debug NOASM|Win32 {9C1F0DEB-1A67-402A-9F57-2AE663ABE99B}.Debug NOASM|Win32.Build.0 = Debug NOASM|Win32 {9C1F0DEB-1A67-402A-9F57-2AE663ABE99B}.Debug OpenGL NOASM|Win32.ActiveCfg = Debug OpenGL NOASM|Win32 {9C1F0DEB-1A67-402A-9F57-2AE663ABE99B}.Debug OpenGL NOASM|Win32.Build.0 = Debug OpenGL NOASM|Win32 {9C1F0DEB-1A67-402A-9F57-2AE663ABE99B}.Debug OpenGL|Win32.ActiveCfg = Debug OpenGL|Win32 {9C1F0DEB-1A67-402A-9F57-2AE663ABE99B}.Debug OpenGL|Win32.Build.0 = Debug 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