# # automake Makefile.am for the LxDoom source directory # # # Process this file with automake to produce Makefile.in # # SUBDIRS = SDL POSIX inl vidd gamesdir=$(prefix)/games EXTRA_PROGRAMS = prboom games_PROGRAMS = @BUILD_DOOM@ prboom-game-server CFLAGS = @CFLAGS@ @SDL_CFLAGS@ UDP_SRC = i_udp_sdl.c prboom_game_server_SOURCES = d_server.c i_udp_sdl.c protocol.h prboom_game_server_LDADD = POSIX/libposixdoom.a @NET_LIBS@ @SDL_LIBS@ COMMON_SRC = \ am_map.c am_map.h c_cmd.c c_io.c \ c_io.h c_net.c c_net.h c_runcmd.c \ c_runcmd.h d_deh.c d_deh.h \ d_englsh.h d_event.h d_items.c d_items.h \ d_main.c d_main.h d_net.h d_player.h \ d_think.h d_ticcmd.h doomdata.h doomdef.c \ doomdef.h doomstat.c doomstat.h doomtype.h \ dstrings.c dstrings.h f_finale.c f_finale.h \ f_wipe.c f_wipe.h g_bind.c g_bind.h \ g_bindaxes.c g_bindaxes.h g_cmd.c g_config.c \ g_config.h g_demo.c g_game.c \ g_game.h hu_frags.c hu_frags.h hu_over.c \ hu_over.h hu_stuff.c hu_stuff.h i_axes.h \ i_main.c i_main.h i_net.h i_network.h \ i_sound.h i_system.h i_video.h info.c \ info.h lprintf.c lprintf.h m_argv.c \ m_argv.h m_bbox.c m_bbox.h m_cheat.c \ m_cheat.h m_fixed.h m_misc.c m_misc.h \ m_random.c m_random.h m_swap.h mn_engin.c \ mn_engin.h mn_menus.c mn_menus.h mn_misc.c \ mn_misc.h p_ceilng.c p_chase.c p_chase.h \ p_cmd.c p_doors.c p_enemy.c p_enemy.h \ p_floor.c p_genlin.c p_hubs.c p_hubs.h \ p_info.c p_info.h p_inter.c p_inter.h \ p_lights.c p_map.c p_map.h p_maputl.c \ p_maputl.h p_mobj.c p_mobj.h p_plats.c \ p_pspr.c p_pspr.h p_saveg.c p_saveg.h \ p_setup.c p_setup.h p_sight.c p_spec.c \ p_spec.h p_switch.c p_telept.c p_tick.c \ p_tick.h p_user.c p_user.h protocol.h \ r_bsp.c r_bsp.h r_data.c r_data.h \ r_defs.h r_draw.c r_draw.h r_filter.c \ r_filter.h r_main.c r_main.h r_patch.c \ r_patch.h r_plane.c r_plane.h r_segs.c \ r_segs.h r_sky.c r_sky.h r_state.h \ r_things.c r_things.h s_sound.c s_sound.h \ sounds.c sounds.h st_lib.c st_lib.h \ st_stuff.c st_stuff.h t_func.c t_func.h \ t_oper.c t_oper.h t_parse.c t_parse.h \ t_prepro.c t_prepro.h t_script.c t_script.h \ t_spec.c t_spec.h t_vari.c t_vari.h \ tables.c tables.h v_misc.c v_misc.h \ v_video.c v_video.h version.c version.h \ w_wad.c w_wad.h wi_stuff.c wi_stuff.h \ z_bmalloc.c z_bmalloc.h z_zone.c z_zone.h \ gl_dyn.c gl_dyn.h gl_funcs.h gl_intern.h \ gl_main.c gl_preprocess.c gl_struct.h gl_texture.c \ psnprntf.c psnprntf.h m_fcvt.c m_fcvt.h NET_CLIENT_SRC = d_client.c i_udp_sdl.c if WAD_MMAP WAD_SRC = w_mmap.c else WAD_SRC = w_memcache.c endif prboom_SOURCES = mmus2mid.c mmus2mid.h $(COMMON_SRC) $(NET_CLIENT_SRC) $(WAD_SRC) prboom_LDADD = SDL/libsdldoom.a @MIXER_LIBS@ @NET_LIBS@ @SDL_LIBS@ @DLL_LIBS@ @MATH_LIB@ # Must remember to include 'optional' sources in the tarball EXTRA_prboom_SOURCES =