# # # Install boomlump.wad to /usr/local/share/doom # waddir=$(datadir)/games/doom wad_DATA=prboom.wad EXTRA_DIST=prboom.wad prboom.txt prboom.wad : prboom.txt $(wildcard graphics/*.ppm sprites/*.ppm lumps/*.lmp sounds/*.wav) -rm -f $@ deutex -make prboom.txt $@ # # $Log: Makefile.am,v $ # Revision 1.5 2003/07/19 11:45:51 proff_fs # Removed $Id: $ lines. # This is for the future switch to subversion. # # Revision 1.4 2001/11/13 21:38:02 cph # Must distribute prboom.txt so the make can pass prboom.wad # # Revision 1.3 2001/07/19 20:38:37 cph # Generate prboom.wad from a DeuTex tree # Must be the biggest CVS commit I've ever made :-) # # Revision 1.2 2000/05/18 09:36:11 cph # Import new data WAD with Boom, MBF and PrBoom stuff # # Revision 1.1.1.1 2000/05/04 07:54:32 proff_fs # initial login on sourceforge as prboom2 # # Revision 1.1 1999/10/01 08:13:39 cphipps # Initial revision # #