Microsoft Visual Studio Solution File, Format Version 9.00 # Visual Studio 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Doom", "Doom.vcproj", "{205FF625-2E96-4BC8-A269-62530A7D1F24}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "prboom_server", "prboom_server.vcproj", "{BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug NOASM|Win32 = Debug NOASM|Win32 Debug OpenGL NOASM|Win32 = Debug OpenGL NOASM|Win32 Debug OpenGL|Win32 = Debug OpenGL|Win32 Debug|Win32 = Debug|Win32 Release NOASM|Win32 = Release NOASM|Win32 Release OpenGL NOASM|Win32 = Release OpenGL NOASM|Win32 Release OpenGL|Win32 = Release OpenGL|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug NOASM|Win32.ActiveCfg = Debug NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug NOASM|Win32.Build.0 = Debug NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug OpenGL NOASM|Win32.ActiveCfg = Debug OpenGL NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug OpenGL NOASM|Win32.Build.0 = Debug OpenGL NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug OpenGL|Win32.ActiveCfg = Debug OpenGL|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug OpenGL|Win32.Build.0 = Debug OpenGL|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug|Win32.ActiveCfg = Debug|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Debug|Win32.Build.0 = Debug|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release NOASM|Win32.ActiveCfg = Release NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release NOASM|Win32.Build.0 = Release NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release OpenGL NOASM|Win32.ActiveCfg = Release OpenGL NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release OpenGL NOASM|Win32.Build.0 = Release OpenGL NOASM|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release OpenGL|Win32.ActiveCfg = Release OpenGL|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release OpenGL|Win32.Build.0 = Release OpenGL|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release|Win32.ActiveCfg = Release|Win32 {205FF625-2E96-4BC8-A269-62530A7D1F24}.Release|Win32.Build.0 = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug NOASM|Win32.ActiveCfg = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug NOASM|Win32.Build.0 = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug OpenGL NOASM|Win32.ActiveCfg = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug OpenGL NOASM|Win32.Build.0 = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug OpenGL|Win32.ActiveCfg = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug OpenGL|Win32.Build.0 = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug|Win32.ActiveCfg = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Debug|Win32.Build.0 = Debug|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release NOASM|Win32.ActiveCfg = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release NOASM|Win32.Build.0 = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release OpenGL NOASM|Win32.ActiveCfg = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release OpenGL NOASM|Win32.Build.0 = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release OpenGL|Win32.ActiveCfg = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release OpenGL|Win32.Build.0 = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release|Win32.ActiveCfg = Release|Win32 {BA3D7F7F-EF41-4073-A251-39C0B6AD1F75}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal