# Microsoft Developer Studio Project File - Name="Doom" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Doom - Win32 Debug OpenGL NOASM !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Doom.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. 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SUBTRACT LINK32 /debug /nodefaultlib # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=del ReleaseGL\version.obj # End Special Build Tool !ELSEIF "$(CFG)" == "Doom - Win32 Debug OpenGL" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugGL" # PROP BASE Intermediate_Dir "DebugGL" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugGL" # PROP Intermediate_Dir "DebugGL" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "HIGHRES" /D "INSTRUMENTED" /D "RANGECHECK" /D "SIMPLECHECKS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "../VisualC6" /I "../src" /I "../src/MUSIC/include/portmidi" /I "../src/MUSIC/include/dumb" /I "../src/MUSIC/include/libmad" /I "../src/MUSIC/include/fluidsynth" /I "../src/MUSIC/include/vorbis" /D "GL_DOOM" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "INSTRUMENTED" /D "RANGECHECK" /D "SIMPLECHECKS" /D "TIMEDIAG" /D "HEAPDUMP" /D "HAVE_CONFIG_H" /D "I386_ASM" /FR /YX /FD /c # 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End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\Icons\barrel.ico # End Source File # Begin Source File SOURCE=..\Icons\fouch.ico # End Source File # Begin Source File SOURCE=..\Icons\god.ico # End Source File # Begin Source File SOURCE=..\Icons\heada1.ico # End Source File # Begin Source File SOURCE=..\Icons\icons.rc !IF "$(CFG)" == "Doom - Win32 Release" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x409 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ELSEIF "$(CFG)" == "Doom - Win32 Debug" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x409 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ELSEIF "$(CFG)" == "Doom - Win32 Release OpenGL" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ELSEIF "$(CFG)" == "Doom - Win32 Debug OpenGL" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x409 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ELSEIF "$(CFG)" == "Doom - Win32 Release NOASM" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x409 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ELSEIF "$(CFG)" == "Doom - Win32 Release OpenGL NOASM" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x409 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ELSEIF "$(CFG)" == "Doom - Win32 Debug NOASM" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x409 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ELSEIF "$(CFG)" == "Doom - Win32 Debug OpenGL NOASM" # ADD BASE RSC /l 0x419 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT BASE RSC /i "./../VisualC6" # ADD RSC /l 0x409 /i "\andre\prg\doom\prboom-plus\prboom-plus\Icons" /i "\andre\prg\doom\prboom-plus\branches\prboom-plus-24\Icons" /i "\andre\prg\prboom-plus\branches\prboom-plus-24\Icons" # SUBTRACT RSC /i "./../VisualC6" !ENDIF # End Source File # Begin Source File SOURCE=..\ICONS\prboom.exe.manifest # End Source File # Begin Source File SOURCE=..\Icons\resource.h # End Source File # Begin Source File SOURCE=..\Icons\skull.ico # End Source File # End Group # Begin Group "PCSound Source Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\src\pcsound\pcsound.c # End Source File # Begin Source File SOURCE=..\src\pcsound\pcsound.h # End Source File # Begin Source File SOURCE=..\src\pcsound\pcsound_linux.c # End Source File # Begin Source File SOURCE=..\src\pcsound\pcsound_sdl.c # End Source File # Begin Source File SOURCE=..\src\pcsound\pcsound_win32.c # End Source File # End Group # Begin Group "TextScreen Source Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\src\TEXTSCREEN\doomkeys.h # End Source File # Begin Source File SOURCE=..\src\TEXTSCREEN\txt_font.h # End Source File # Begin Source File SOURCE=..\src\TEXTSCREEN\txt_largefont.h # End Source File # Begin Source File SOURCE=..\src\TEXTSCREEN\txt_main.h # End Source File # Begin Source File SOURCE=..\src\TEXTSCREEN\txt_sdl.c # End Source File # Begin Source File SOURCE=..\src\TEXTSCREEN\txt_sdl.h # End Source File # Begin Source File SOURCE=..\src\TEXTSCREEN\txt_smallfont.h # End Source File # End Group # Begin Group "Music" # PROP Default_Filter "" # Begin Source File SOURCE=..\src\MUSIC\dbopl.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\dbopl.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\dumbplayer.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\dumbplayer.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\flplayer.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\flplayer.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\madplayer.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\madplayer.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\midifile.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\midifile.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\musicplayer.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\opl.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\opl.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\opl_queue.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\opl_queue.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\oplplayer.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\oplplayer.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\portmidiplayer.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\portmidiplayer.h # End Source File # Begin Source File SOURCE=..\src\MUSIC\vorbisplayer.c # End Source File # Begin Source File SOURCE=..\src\MUSIC\vorbisplayer.h # End Source File # End Group # Begin Source File SOURCE=..\src\SDL\SDL_windows_main.c # End Source File # End Target # End Project