// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: St_stuff.h,v 1.1 2000/04/09 18:19:01 proff_fs Exp $
//
//  PRBOOM/GLBOOM (C) Florian 'Proff' Schulze (florian.proff.schulze@gmx.net)
//  based on
//  BOOM, a modified and improved DOOM engine
//  Copyright (C) 1999 by
//  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
//  02111-1307, USA.
//
// DESCRIPTION:
//      Status bar code.
//      Does the face/direction indicator animatin.
//      Does palette indicators as well (red pain/berserk, bright pickup)
//
//-----------------------------------------------------------------------------

#ifndef __STSTUFF_H__
#define __STSTUFF_H__

#include "doomtype.h"
#include "d_event.h"

// Size of statusbar.
// Now sensitive for scaling.

// proff 08/18/98: Changed for high-res
#define ST_HEIGHT 32
#define ST_WIDTH  320
#define ST_Y      (200 - ST_HEIGHT)
#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
#define ST_SCALED_WIDTH  SCREENWIDTH
#define ST_SCALED_Y      (SCREENHEIGHT - ST_SCALED_HEIGHT)

//
// STATUS BAR
//

// Called by main loop.
H_boolean ST_Responder(event_t* ev);

// Called by main loop.
void ST_Ticker(void);

// Called by main loop.
void ST_Drawer(H_boolean fullscreen, H_boolean refresh);

// Called when the console player is spawned on each level.
void ST_Start(void);

// Called by startup code.
void ST_Init(void);

// States for status bar code.
typedef enum
{
  AutomapState,
  FirstPersonState
} st_stateenum_t;

// States for the chat code.
typedef enum
{
  StartChatState,
  WaitDestState,
  GetChatState
} st_chatstateenum_t;

H_boolean ST_Responder(event_t* ev);

// killough 5/2/98: moved from m_misc.c:

extern int health_red;    // health amount less than which status is red
extern int health_yellow; // health amount less than which status is yellow
extern int health_green;  // health amount above is blue, below is green
extern int armor_red;     // armor amount less than which status is red
extern int armor_yellow;  // armor amount less than which status is yellow
extern int armor_green;   // armor amount above is blue, below is green
extern int ammo_red;      // ammo percent less than which status is red
extern int ammo_yellow;   // ammo percent less is yellow more green
extern int sts_always_red;// status numbers do not change colors
extern int sts_pct_always_gray;// status percents do not change colors
extern int sts_traditional_keys;  // display keys the traditional way

#endif

//----------------------------------------------------------------------------
//
// $Log: St_stuff.h,v $
// Revision 1.1  2000/04/09 18:19:01  proff_fs
// Initial revision
//
// Revision 1.4  1998/05/03  22:50:55  killough
// beautification, move external declarations, remove cheats
//
// Revision 1.3  1998/04/19  01:10:39  killough
// Generalize cheat engine to add deh support
//
// Revision 1.2  1998/01/26  19:27:56  phares
// First rev with no ^Ms
//
// Revision 1.1.1.1  1998/01/19  14:03:04  rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------
