// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: R_data.h,v 1.1 2000/04/09 18:00:08 proff_fs Exp $
//
//  PRBOOM/GLBOOM (C) Florian 'Proff' Schulze (florian.proff.schulze@gmx.net)
//  based on
//  BOOM, a modified and improved DOOM engine
//  Copyright (C) 1999 by
//  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
//  02111-1307, USA.
//
// DESCRIPTION:
//  Refresh module, data I/O, caching, retrieval of graphics
//  by name.
//
//-----------------------------------------------------------------------------


#ifndef __R_DATA__
#define __R_DATA__

#include "r_defs.h"
#include "r_state.h"

// A single patch from a texture definition, basically
// a rectangular area within the texture rectangle.
typedef struct
{
  int originx, originy;  // Block origin, which has already accounted
  int patch;             // for the internal origin of the patch.
} texpatch_t;


// A maptexturedef_t describes a rectangular texture, which is composed
// of one or more mappatch_t structures that arrange graphic patches.

typedef struct
{
  char  name[8];         // Keep name for switch changing, etc.
  int   next, index;     // killough 1/31/98: used in hashing algorithm
  short width, height;
  short patchcount;      // All the patches[patchcount] are drawn
  texpatch_t patches[1]; // back-to-front into the cached texture.
} texture_t;

// Retrieve column data for span blitting.
byte* R_GetColumn(int tex, int col);

// I/O, setting up the stuff.
void R_InitData (void);
void R_PrecacheLevel (void);


// Retrieval.
// Floor/ceiling opaque texture tiles,
// lookup by name. For animation?
int R_FlatNumForName (const char* name);   // killough -- const added


// Called by P_Ticker for switches and animations,
// returns the texture number for the texture name.
int R_TextureNumForName (const char *name);    // killough -- const added
int R_CheckTextureNumForName (const char *name); 

void R_InitTranMap(int);      // killough 3/6/98: translucency initialization
int R_ColormapNumForName(const char *name);      // killough 4/4/98

extern byte *main_tranmap, *tranmap;

void R_SetPatchNum(patchnum_t *patchnum, char *name);

#endif

//----------------------------------------------------------------------------
//
// $Log: R_data.h,v $
// Revision 1.1  2000/04/09 18:00:08  proff_fs
// Initial revision
//
// Revision 1.6  1998/05/03  22:55:43  killough
// Add tranmap external declarations
//
// Revision 1.5  1998/04/06  04:48:25  killough
// Add R_ColormapNumForName() prototype
//
// Revision 1.4  1998/03/09  07:26:34  killough
// Add translucency map caching
//
// Revision 1.3  1998/03/02  12:10:05  killough
// Add R_InitTranMap prototype
//
// Revision 1.2  1998/01/26  19:27:34  phares
// First rev with no ^Ms
//
// Revision 1.1.1.1  1998/01/19  14:03:08  rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------
