# Linetypes for Boom engine (TeamTNT) # # Contact killough@classicgaming.com for questions about this file # (but not DCK generally), as Ben Morris no longer maintains DCK, # and does not use Boom. # # Commented entries below (beginning with #) are supported in Boom, # but are commented out because DCK2.2-f does not allow more than a # certain number of linedef types at a time. If uncomment one, you # must comment out another to avoid the limit from being exceeded. GAMEDATA [Lines: Normal] Normal Line (0); 0 [Lines: Door Open-Close] DR Door OpenWaitClose (1); 1 SR Door OpenWaitClose (63); 63 S1 Door OpenWaitClose (29); 29 WR Door OpenWaitClose (90); 90 W1 Door OpenWaitClose (4); 4 DR Door OpenWaitClose Blue (26); 26 DR Door OpenWaitClose Red (28); 28 DR Door OpenWaitClose Yellow (27); 27 DR Door OpenWaitClose Blazing (117); 117 SR Door OpenWaitClose Blazing (114); 114 S1 Door OpenWaitClose Blazing (111); 111 WR Door OpenWaitClose Blazing (105); 105 W1 Door OpenWaitClose Blazing (108); 108 [Lines: Door Open-Stay] DR Door OpenStay (31); 31 SR Door OpenStay (61); 61 S1 Door OpenStay (103); 103 WR Door OpenStay (86); 86 W1 Door OpenStay (2); 2 GR Door OpenStay (46); 46 DR Door OpenStay Blue (32); 32 DR Door OpenStay Red (33); 33 DR Door OpenStay Yellow (34); 34 DR Door OpenStay Blazing (118); 118 SR Door OpenStay Blazing (115); 115 S1 Door OpenStay Blazing (112); 112 WR Door OpenStay Blazing (106); 106 W1 Door OpenStay Blazing (109); 109 S1 Door OpenStay Blazing Blue (133); 133 S1 Door OpenStay Blazing Red (135); 135 S1 Door OpenStay Blazing Yellow (136); 136 [Lines: Door Close] SR Door Close (42); 42 S1 Door Close (50); 50 WR Door Close (75); 75 W1 Door Close (3); 3 SR Door Close Blazing (116); 116 S1 Door Close Blazing (113); 113 WR Door Close Blazing (107); 107 W1 Door Close Blazing (110); 110 WR Door Close for 30 Seconds (76); 76 W1 Door Close For 30 Seconds (16); 16 SR Door Close for 30 Seconds (196); 196 S1 Door Close For 30 Seconds (175); 175 [Lines: Platforms] SR Plat DownWaitUpStay (62); 62 S1 Plat DownWaitUpStay (21); 21 WR Plat DownWaitUpStay (88); 88 W1 Plat DownWaitUpStay (10); 10 SR Plat DownWaitUpStay Blazing (123); 123 S1 Plat DownWaitUpStay Blazing (122); 122 WR Plat DownWaitUpStay Blazing (120); 120 W1 Plat DownWaitUpStay Blazing (121); 121 WR Plat Start UpWaitDownWait (87); 87 W1 Plat Start UpWaitDownWait (53); 53 SR Plat Start UpWaitDownWait (181); 181 S1 Plat Start UpWaitDownWait (162); 162 WR Plat Stop UpWaitDownWait (89); 89 W1 Plat Stop UpWaitDownWait (54); 54 SR Plat Stop UpWaitDownWait (182); 182 S1 Plat Stop UpWaitDownWait (163); 163 SR Plat Toggle UpDownInstant (211); 211 WR Plat Toggle UpDownInstant (212); 212 [Lines: Elevators] #W1 Raise Elevator Next Floor (227); 227 WR Raise Elevator Next Floor (228); 228 S1 Raise Elevator Next Floor (229); 229 SR Raise Elevator Next Floor (230); 230 #W1 Lower Elevator Next Floor (231); 231 WR Lower Elevator Next Floor (232); 232 S1 Lower Elevator Next Floor (233); 233 SR Lower Elevator Next Floor (234); 234 #W1 Elevator To Current Floor (235); 235 WR Elevator To Current Floor (236); 236 S1 Elevator To Current Floor (237); 237 SR Elevator To Current Floor (238); 238 [Lines: Lighting] WR Lights to 0 (79); 79 W1 Lights to 0 (35); 35 SR Lights to 0 (139); 139 S1 Lights to 0 (170); 170 WR Lights To Dimmest Near (157); 157 W1 Lights To Dimmest Near (104); 104 SR Lights To Dimmest Near (194); 194 S1 Lights To Dimmest Near (173); 173 WR Lights to 255 (81); 81 W1 Lights to 255 (13); 13 SR Lights to 255 (138); 138 S1 Lights to 255 (171); 171 WR Lights to Brightest Near (80); 80 W1 Lights to Brightest Near (12); 12 SR Lights to Brightest Near (192); 192 S1 Lights to Brightest Near (169); 169 W1 Lights Start Strobing (17); 17 WR Lights Start Strobing (156); 156 S1 Lights Start Strobing (172); 172 SR Lights Start Strobing (193); 193 [Lines: Teleports and Stairs] WR Teleport (97); 97 W1 Teleport (39); 39 SR Teleport (195); 195 S1 Teleport (174); 174 WR Teleport Monster Only (125); 126 W1 Teleport Monster Only (125); 125 WR Silent Teleport (208); 208 W1 Silent Teleport (207); 207 SR Silent Teleport (210); 210 S1 Silent Teleport (209); 209 W1 Silent Line-Line Teleport (243); 243 WR Silent Line-Line Teleport (244); 244 WR Silent Teleport Monster Only (269); 269 #W1 Silent Teleport Monster Only (268); 268 #W1 Silent Line-Line Tele Reversed (262); 262 WR Silent Line-Line Tele Reversed (263); 263 WR Silent Tele Line-Line Monster (266); 267 #W1 Silent Tele Line-Line Monster (266); 266 #WR Silent Tele Line-Line Rev Monster (265); 265 #W1 Silent Tele Line-Line Rev Monster (264); 264 S1 Stairs Build 8 High (7); 7 W1 Stairs Build 8 High (8); 8 S1 Stairs Build 16 Turbo (127); 127 W1 Stairs Build 16 Turbo (100); 100 [Lines: Crushers, etc] W1 Ceiling Stutter Start FastDmg (141); 141 WR Ceiling Stutter Start FastDmg (150); 150 S1 Ceiling Stutter Start FastDmg (165); 165 SR Ceiling Stutter Start FastDmg (185); 185 W1 Ceiling Crush Start SlowDmg (6); 6 WR Ceiling Crush Start SlowDmg (73); 73 S1 Ceiling Crush Start SlowDmg (164); 164 SR Ceiling Crush Start SlowDmg (183); 183 W1 Ceiling Crush Start FastDmg (25); 25 WR Ceiling Crush Start FastDmg (77); 77 S1 Ceiling Crush Start FastDmg (49); 49 SR Ceiling Crush Start FastDmg (184); 184 W1 Ceiling Crush Stop (57); 57 WR Ceiling Crush Stop (74); 74 #S1 Ceiling Crush Stop (168); 168 SR Ceiling Crush Stop (188); 188 W1 Ceiling Crush&Stay (44); 44 WR Ceiling Crush&Stay (72); 72 S1 Ceiling Crush&Stay (167); 167 SR Ceiling Crush&Stay (187); 187 W1 Ceiling Lower To Floor (145); 145 WR Ceiling Lower To Floor (152); 152 S1 Ceiling Lower To Floor (41); 41 SR Ceiling Lower To Floor (43); 43 #W1 Ceiling Lower To Highest Floor (200); 200 WR Ceiling Lower To Highest Floor (202); 202 #S1 Ceiling Lower To Highest Floor (204); 204 SR Ceiling Lower To Highest Floor (206); 206 W1 Ceiling Lower To Lowest (199); 199 WR Ceiling Lower To Lowest (201); 201 #S1 Ceiling Lower To Lowest (203); 203 SR Ceiling Lower To Lowest (205); 205 W1 Floor Raise Crush (56); 56 WR Floor Raise Crush (94); 94 S1 Floor Raise Crush (55); 55 SR Floor Raise Crush (65); 65 W1 Floor Lower Ceiling Raise Crush (40); 40 WR Floor Lower Ceiling Raise Crush (151); 151 S1 Floor Lower Ceiling Raise Crush (166); 166 SR Floor Lower Ceiling Raise Crush (186); 186 [Lines: Exits] S1 Exit Level (11); 11 W1 Exit Level (52); 52 G1 Exit Level (197); 197 W1 Exit To 31 (Secret Level 1) (124); 124 S1 Exit To 32 (Secret Level 2) (51); 51 S1 Exit To 9 (Secret Level) (51); 51 #G1 Exit To Secret Level (198); 198 [Lines: Properties Transfer] Set Tagged Sector's Draw Heights (242); 242 Make Tagged Lines Translucent (260); 260 Set Sector's Floor Light Level (213); 213 Set Sector's Ceiling Light Level (261); 261 [Lines: Scroll Effects] Effect Scrolling First Side (48); 48 Reverse Scrolling First Side (85); 85 Displace Scroll Sector's Ceiling (245); 245 Displace Scroll Sector's Floor (246); 246 Displace Things on Tagged Floor (247); 247 Displ Scroll Floor & Carry Things (248); 248 Displace 1st Side Tagged Line (249); 249 Accel Scroll Sector's Ceiling (214); 214 Accel Scroll Sector's Floor (215); 215 Accel Things on Tagged Floor (216); 216 Accel Scroll Floor & Carry Things (217); 217 Accel Scroll 1st Side Tagged Line (218); 218 Scroll Sector's Ceiling (250); 250 Scroll Sector's Floor (251); 251 Carry Things On Tagged Floor (252); 252 Scroll&Carry Things Sector Floor (253); 253 Scroll First Side of Tagged Line (254); 254 Effect Scrolling From XY Offsets (255); 255 [Lines: Floor Lowers] S1 Floor Change Donut (9); 9 #SR Floor Change Donut (191); 191 W1 Floor Change Donut (146); 146 #WR Floor Change Donut (155); 155 W1 Floor Lower To Near (219); 219 WR Floor Lower To Near (220); 220 S1 Floor Lower To Near (221); 221 SR Floor Lower To Near (222); 222 WR Floor Lower To Highest (83); 83 W1 Floor Lower To Highest (19); 19 SR Floor Lower To Highest (45); 45 S1 Floor Lower To Highest (102); 102 SR Floor Lower To Lowest (60); 60 S1 Floor Lower To Lowest (23); 23 WR Floor Lower To Lowest (82); 82 W1 Floor Lower To Lowest (38); 38 WR Floor Lower Turbo (98); 98 W1 Floor Lower Turbo (36); 36 SR Floor Lower Turbo (70); 70 S1 Floor Lower Turbo (71); 71 WR Floor Lower & Change (84); 84 W1 Floor Lower & Change (37); 37 SR Floor Lower & Change (177); 177 S1 Floor Lower & Change (159); 159 [Lines: Floor Raises] W1 Floor Raise (5); 5 WR Floor Raise (91); 91 S1 Floor Raise (101); 101 SR Floor Raise (64); 64 W1 Floor Raise Turbo (130); 130 WR Floor Raise Turbo (129); 129 S1 Floor Raise Turbo (131); 131 SR Floor Raise Turbo (132); 132 W1 Floor Raise To Nearest (119); 119 WR Floor Raise To Nearest (128); 128 S1 Floor Raise To Nearest (18); 18 SR Floor Raise To Nearest (69); 69 W1 Floor Raise 24 (58); 58 WR Floor Raise 24 (92); 92 S1 Floor Raise 24 (161); 161 SR Floor Raise 24 (180); 180 W1 Floor Raise 24 & Change (59); 59 WR Floor Raise 24 & Change (93); 93 S1 Floor Raise 24 & Change (160); 160 SR Floor Raise 24 & Change (179); 179 W1 Floor Raise 24 & Change Tex (143); 143 WR Floor Raise 24 & Change Tex (148); 148 S1 Floor Raise 24 & Change Tex (15); 15 SR Floor Raise 24 & Change Tex (66); 66 W1 Floor Raise 32 & Change Tex (144); 144 WR Floor Raise 32 & Change Tex (149); 149 S1 Floor Raise 32 & Change Tex (14); 14 SR Floor Raise 32 & Change Tex (67); 67 W1 Floor Raise 512 (142); 142 WR Floor Raise 512 (147); 147 S1 Floor Raise 512 (140); 140 SR Floor Raise 512 (178); 178 W1 Floor Raise Near & Change (22); 22 WR Floor Raise Near & Change (95); 95 S1 Floor Raise Near & Change (20); 20 SR Floor Raise Near & Change (68); 68 W1 Floor Raise To Short Tex (30); 30 WR Floor Raise To Short Tex (96); 96 S1 Floor Raise To Short Tex (158); 158 SR Floor Raise To Short Tex (176); 176 G1 Floor Raise (24); 24 G1 Floor Raise Near & Change (47); 47 #[Lines: Floor Changers] #W1 Floor Change Trig (153); 153 #WR Floor Change Trig (154); 154 #S1 Floor Change Trig (189); 189 #SR Floor Change Trig (190); 190 #W1 Floor Change Numeric (215); 239 #WR Floor Change Numeric (216); 240 #S1 Floor Change Numeric (217); 241 #SR Floor Change Numeric (218); 78 [Lines: Friction, Wind, Current] Friction, Ice>100, Sludge<100 (223); 223 Wind Force/Direction (224); 224 Current Force/Direction (225); 225 Force of Point Push/Pull Field (226); 226 [Sectors] Normal; 0 Light blinks randomly; 1 Light blinks on every 0.5 seconds; 2 Light blinks on every 1.0 seconds; 3 Light pulses smoothly; 8 Light blinks on every 1.0 seconds (Synch); 12 Light blinks on every 0.5 seconds (Synch); 13 Light flickers like fire; 17 Secret credit given; 9 -10% / 20% health; 16 -05% / 10% health; 5 -02% / 05% health; 7 -10% / 20% health & light blinks every 0.5 seconds; 4 -10% / 20% health until 10% left, then ends level; 11 30 seconds after level start, closes like a door; 10 5 minutes after level start, opens and closes; 14 [Angles] North; 90 South; 270 East; 0 West; 180 Northeast; 45 Northwest; 135 Southeast; 315 Southwest; 225 [TInfo] # Thing information: Type; Radius; Height; DrawAngleData (0/1) # Nonspecified things have radius of 19 and height of 16, and don't draw # angles. # players, dm, teleport.. etc 1; 20; 56; 1 2; 20; 56; 1 3; 20; 56; 1 4; 20; 56; 1 14; 20; 56; 1 11; 20; 56; 1 # monsters 3004; 20; 56; 1 84; 20; 56; 1 9; 20; 56; 1 65; 20; 56; 1 3001; 20; 56; 1 3002; 30; 56; 1 58; 30; 56; 1 3006; 16; 56; 1 3005; 31; 56; 1 69; 24; 64; 1 3003; 24; 64; 1 68; 64; 64; 1 71; 31; 56; 1 66; 20; 56; 1 67; 48; 64; 1 64; 20; 56; 1 7; 128; 100; 1 16; 40; 110; 1 #other items 72; 16; 72; 0 2035; 10; 42; 0 54; 32; 16; 0 #radius of 19 means don't check for thing collisions #(yah yah, bad i know :) 5; 19; 16; 0 6; 19; 16; 0 13; 19; 16; 0 40; 19; 16; 0 39; 19; 16; 0 38; 19; 16; 0 2012; 19; 16; 0 2011; 19; 16; 0 2018; 19; 16; 0 2019; 19; 16; 0 2025; 19; 16; 0 2015; 19; 16; 0 2014; 19; 16; 0 2013; 19; 16; 0 2026; 19; 16; 0 2024; 19; 16; 0 2023; 19; 16; 0 2022; 19; 16; 0 2045; 19; 16; 0 83; 19; 16; 0 2001; 19; 16; 0 2005; 19; 16; 0 2002; 19; 16; 0 82; 19; 16; 0 2003; 19; 16; 0 2004; 19; 16; 0 2006; 19; 16; 0 2007; 19; 16; 0 2008; 19; 16; 0 2048; 19; 16; 0 2049; 19; 16; 0 2010; 19; 16; 0 2046; 19; 16; 0 2047; 19; 16; 0 17; 19; 16; 0 8; 19; 16; 0 5001; 19; 16; 1 5002; 19; 16; 1 [Things: Miscellaneous] Color; Brown Push Controller; 5001; CANDA0 Color; Brown Pull Controller; 5002; CANDA0 [Lines_NoTag] # A list of all the line types that don't require tags. 1 99 26 28 27 117 31 32 33 34 118 48 124 11 52 51 197 198 85 255 260 # # $Id: DOOM17.DAT,v 1.1 2000/04/09 17:51:47 proff_fs Exp $ # # $Log: DOOM17.DAT,v $ # Revision 1.1 2000/04/09 17:51:47 proff_fs # Initial revision # # Revision 1.18 1998/05/12 06:15:25 killough # Change push/pull controller thing numbers # # Revision 1.17 1998/05/11 16:15:08 jim # changed push things # # Revision 1.16 1998/04/17 10:26:41 killough # Add new silent teleporters, fix problems # # Revision 1.13 1998/04/12 02:11:22 killough # Add types 260-264 # # Revision 1.12 1998/03/28 17:50:16 killough # Fix typos and DCK limits exceeded # # Revision 1.11 1998/03/23 23:30:34 jim # update DCK files for push things # # Revision 1.9 1998/03/23 03:09:43 killough # Comment out some linedef types since DCK crashes # # Revision 1.8 1998/03/20 02:11:55 jim # added new friction linedef # # Revision 1.7 1998/03/16 15:49:38 killough # Add accellerative scrollers, merge Jim's changes # # Revision 1.4 1998/03/12 21:54:02 jim # Freed up 12 linedefs for use as vectors # # Revision 1.3 1998/03/10 03:15:21 killough # nothing really # # Revision 1.2 1998/03/09 08:00:09 killough # fix comments # #