/* Emacs style mode select   -*- C++ -*- 
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2000 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *  
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 
 *  02111-1307, USA.
 *
 * DESCRIPTION:
 *  Thing frame/state LUT,
 *  generated by multigen utilitiy.
 *  This one is the original DOOM version, preserved.
 *  BOOM changes include commenting and addition of predefined lumps
 *  for providing things that aren't in the IWAD without sending a
 *  separate must-use wad file around with the EXE.
 *
 *-----------------------------------------------------------------------------
 */

#include "doomdef.h"
#include "sounds.h"
#include "m_fixed.h"
#include "p_mobj.h"
#include "w_wad.h"

#ifdef __GNUG__
#pragma implementation "info.h"
#endif
#include "info.h"


// ********************************************************************
// Sprite names
// ********************************************************************
// This is the list of sprite 4-character prefixes.  They are searched
// through, with a NULL entry terminating the list.  In DOOM originally
// this NULL entry was missing, and coincidentally the next thing in
// memory was the dummy state_t[] entry that started with zero bytes.
// killough 1/17/98: add an explicit NULL entry.
// NUMSPRITES is an enum from info.h where all these are listed
// as SPR_xxxx

const char *sprnames[NUMSPRITES+1] = {
  "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
  "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
  "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
  "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
  "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
  "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
  "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
  "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
  "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
  "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
  "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
  "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
  "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
  "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",
  "TNT1", // invisible sprite                                 phares 3/9/98
#ifdef DOGS
  "DOGS", /* killough 7/19/98: Marine's best friend :) */
#endif
  NULL
};

// ********************************************************************
// Function addresses or Code Pointers
// ********************************************************************
// These function addresses are the Code Pointers that have been
// modified for years by Dehacked enthusiasts.  The new BEX format
// allows more extensive changes (see d_deh.c)

// Doesn't work with g++, needs actionf_p1
void A_Light0();
void A_WeaponReady();
void A_Lower();
void A_Raise();
void A_Punch();
void A_ReFire();
void A_FirePistol();
void A_Light1();
void A_FireShotgun();
void A_Light2();
void A_FireShotgun2();
void A_CheckReload();
void A_OpenShotgun2();
void A_LoadShotgun2();
void A_CloseShotgun2();
void A_FireCGun();
void A_GunFlash();
void A_FireMissile();
void A_Saw();
void A_FirePlasma();
void A_BFGsound();
void A_FireBFG();
void A_BFGSpray();
void A_Explode();
void A_Pain();
void A_PlayerScream();
void A_Fall();
void A_XScream();
void A_Look();
void A_Chase();
void A_FaceTarget();
void A_PosAttack();
void A_Scream();
void A_SPosAttack();
void A_VileChase();
void A_VileStart();
void A_VileTarget();
void A_VileAttack();
void A_StartFire();
void A_Fire();
void A_FireCrackle();
void A_Tracer();
void A_SkelWhoosh();
void A_SkelFist();
void A_SkelMissile();
void A_FatRaise();
void A_FatAttack1();
void A_FatAttack2();
void A_FatAttack3();
void A_BossDeath();
void A_CPosAttack();
void A_CPosRefire();
void A_TroopAttack();
void A_SargAttack();
void A_HeadAttack();
void A_BruisAttack();
void A_SkullAttack();
void A_Metal();
void A_SpidRefire();
void A_BabyMetal();
void A_BspiAttack();
void A_Hoof();
void A_CyberAttack();
void A_PainAttack();
void A_PainDie();
void A_KeenDie();
void A_BrainPain();
void A_BrainScream();
void A_BrainDie();
void A_BrainAwake();
void A_BrainSpit();
void A_SpawnSound();
void A_SpawnFly();
void A_BrainExplode();
void A_Die();
void A_Stop();
void A_Detonate();        /* killough 8/9/98: detonate a bomb or other device */
void A_Mushroom();        /* killough 10/98: mushroom effect */

// ********************************************************************
// State or "frame" information
// ********************************************************************
// Each of the states, otherwise known as "frames", is outlined
// here.  The data in each element of the array is the way it is
// initialized, with sprite names identified by their enumerator
// value such as SPR_SHTG.  These correlate to the above sprite
// array so don't change them around unless you understand what
// you're doing.
//
// The commented name beginning with S_ at the end of each line
// is there to help figure out where the next-frame pointer is
// pointing.  These are also additionally identified in info.h
// as enumerated values.  From a change-and-recompile point of
// view this is fairly workable, but it adds a lot to the effort
// when trying to change things externally.  See also the d_deh.c
// parts where frame rewiring is done for more details and the
// extended way a BEX file can handle this.

state_t states[NUMSTATES] = {
  {SPR_TROO,0,-1,NULL,S_NULL,0,0},  // S_NULL
  {SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
  {SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH
  {SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
  {SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
  {SPR_PUNG,1,4,NULL,S_PUNCH2,0,0},   // S_PUNCH1
  {SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0},  // S_PUNCH2
  {SPR_PUNG,3,5,NULL,S_PUNCH4,0,0},   // S_PUNCH3
  {SPR_PUNG,2,4,NULL,S_PUNCH5,0,0},   // S_PUNCH4
  {SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0},  // S_PUNCH5
  {SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL
  {SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0},  // S_PISTOLDOWN
  {SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0},  // S_PISTOLUP
  {SPR_PISG,0,4,NULL,S_PISTOL2,0,0},  // S_PISTOL1
  {SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2
  {SPR_PISG,2,4,NULL,S_PISTOL4,0,0},  // S_PISTOL3
  {SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4
  {SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0},  // S_PISTOLFLASH
  {SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0},  // S_SGUN
  {SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0},  // S_SGUNDOWN
  {SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0},  // S_SGUNUP
  {SPR_SHTG,0,3,NULL,S_SGUN2,0,0},  // S_SGUN1
  {SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2
  {SPR_SHTG,1,5,NULL,S_SGUN4,0,0},  // S_SGUN3
  {SPR_SHTG,2,5,NULL,S_SGUN5,0,0},  // S_SGUN4
  {SPR_SHTG,3,4,NULL,S_SGUN6,0,0},  // S_SGUN5
  {SPR_SHTG,2,5,NULL,S_SGUN7,0,0},  // S_SGUN6
  {SPR_SHTG,1,5,NULL,S_SGUN8,0,0},  // S_SGUN7
  {SPR_SHTG,0,3,NULL,S_SGUN9,0,0},  // S_SGUN8
  {SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9
  {SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
  {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0},  // S_SGUNFLASH2
  {SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN
  {SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
  {SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP
  {SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1
  {SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2
  {SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3
  {SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0},  // S_DSGUN4
  {SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5
  {SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6
  {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
  {SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8
  {SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9
  {SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0},  // S_DSGUN10
  {SPR_SHT2,1,7,NULL,S_DSNR2,0,0},  // S_DSNR1
  {SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0},  // S_DSNR2
  {SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0},  // S_DSGUNFLASH1
  {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0},  // S_DSGUNFLASH2
  {SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN
  {SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN
  {SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP
  {SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1
  {SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2
  {SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0},  // S_CHAIN3
  {SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0},  // S_CHAINFLASH1
  {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0},  // S_CHAINFLASH2
  {SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE
  {SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
  {SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP
  {SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1
  {SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2
  {SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0},  // S_MISSILE3
  {SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0},  // S_MISSILEFLASH1
  {SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0},  // S_MISSILEFLASH2
  {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0},  // S_MISSILEFLASH3
  {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0},  // S_MISSILEFLASH4
  {SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0},  // S_SAW
  {SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB
  {SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN
  {SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP
  {SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1
  {SPR_SAWG,1,4,A_Saw,S_SAW3,0,0},  // S_SAW2
  {SPR_SAWG,1,0,A_ReFire,S_SAW,0,0},  // S_SAW3
  {SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0},  // S_PLASMA
  {SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0},  // S_PLASMADOWN
  {SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0},  // S_PLASMAUP
  {SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0},  // S_PLASMA1
  {SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0},  // S_PLASMA2
  {SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0},  // S_PLASMAFLASH1
  {SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0},  // S_PLASMAFLASH2
  {SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG
  {SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN
  {SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP
  {SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0},  // S_BFG1
  {SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0},  // S_BFG2
  {SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3
  {SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4
  {SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1
  {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0},  // S_BFGFLASH2
  {SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
  {SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
  {SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
  {SPR_PUFF,32768,4,NULL,S_PUFF2,0,0},  // S_PUFF1
  {SPR_PUFF,1,4,NULL,S_PUFF3,0,0},  // S_PUFF2
  {SPR_PUFF,2,4,NULL,S_PUFF4,0,0},  // S_PUFF3
  {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4
  {SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1
  {SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2
  {SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0},  // S_TBALLX1
  {SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0},  // S_TBALLX2
  {SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3
  {SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1
  {SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2
  {SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0},  // S_RBALLX1
  {SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0},  // S_RBALLX2
  {SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3
  {SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0},  // S_PLASBALL
  {SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2
  {SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP
  {SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2
  {SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3
  {SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4
  {SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5
  {SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET
  {SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT
  {SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0},  // S_BFGSHOT2
  {SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND
  {SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2
  {SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3
  {SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4
  {SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5
  {SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6
  {SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0},  // S_BFGEXP
  {SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0},  // S_BFGEXP2
  {SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0},  // S_BFGEXP3
  {SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4
  {SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0},  // S_EXPLODE1
  {SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2
  {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3
  {SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG
  {SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01
  {SPR_TFOG,32768,6,NULL,S_TFOG2,0,0},  // S_TFOG02
  {SPR_TFOG,32769,6,NULL,S_TFOG3,0,0},  // S_TFOG2
  {SPR_TFOG,32770,6,NULL,S_TFOG4,0,0},  // S_TFOG3
  {SPR_TFOG,32771,6,NULL,S_TFOG5,0,0},  // S_TFOG4
  {SPR_TFOG,32772,6,NULL,S_TFOG6,0,0},  // S_TFOG5
  {SPR_TFOG,32773,6,NULL,S_TFOG7,0,0},  // S_TFOG6
  {SPR_TFOG,32774,6,NULL,S_TFOG8,0,0},  // S_TFOG7
  {SPR_TFOG,32775,6,NULL,S_TFOG9,0,0},  // S_TFOG8
  {SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9
  {SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10
  {SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG
  {SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01
  {SPR_IFOG,32768,6,NULL,S_IFOG2,0,0},  // S_IFOG02
  {SPR_IFOG,32769,6,NULL,S_IFOG3,0,0},  // S_IFOG2
  {SPR_IFOG,32770,6,NULL,S_IFOG4,0,0},  // S_IFOG3
  {SPR_IFOG,32771,6,NULL,S_IFOG5,0,0},  // S_IFOG4
  {SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5
  {SPR_PLAY,0,-1,NULL,S_NULL,0,0},  // S_PLAY
  {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0},  // S_PLAY_RUN1
  {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0},  // S_PLAY_RUN2
  {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0},  // S_PLAY_RUN3
  {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0},  // S_PLAY_RUN4
  {SPR_PLAY,4,12,NULL,S_PLAY,0,0},  // S_PLAY_ATK1
  {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0},  // S_PLAY_ATK2
  {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
  {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
  {SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
  {SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
  {SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
  {SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0},  // S_PLAY_DIE4
  {SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0},  // S_PLAY_DIE5
  {SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0},  // S_PLAY_DIE6
  {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
  {SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0},  // S_PLAY_XDIE1
  {SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
  {SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0},  // S_PLAY_XDIE3
  {SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0},  // S_PLAY_XDIE4
  {SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0},  // S_PLAY_XDIE5
  {SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0},  // S_PLAY_XDIE6
  {SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0},  // S_PLAY_XDIE7
  {SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0},  // S_PLAY_XDIE8
  {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
  {SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0},  // S_POSS_STND
  {SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2
  {SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1
  {SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2
  {SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3
  {SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4
  {SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5
  {SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6
  {SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7
  {SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8
  {SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1
  {SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2
  {SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0},  // S_POSS_ATK3
  {SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN
  {SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0},  // S_POSS_PAIN2
  {SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0},  // S_POSS_DIE1
  {SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0},  // S_POSS_DIE2
  {SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0},  // S_POSS_DIE3
  {SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4
  {SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5
  {SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0},  // S_POSS_XDIE1
  {SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
  {SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0},  // S_POSS_XDIE3
  {SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0},  // S_POSS_XDIE4
  {SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0},  // S_POSS_XDIE5
  {SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0},  // S_POSS_XDIE6
  {SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0},  // S_POSS_XDIE7
  {SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0},  // S_POSS_XDIE8
  {SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9
  {SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
  {SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0},  // S_POSS_RAISE2
  {SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0},  // S_POSS_RAISE3
  {SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0},  // S_POSS_RAISE4
  {SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0},  // S_SPOS_STND
  {SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2
  {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
  {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
  {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
  {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
  {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
  {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
  {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
  {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
  {SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
  {SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
  {SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
  {SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
  {SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0},  // S_SPOS_PAIN2
  {SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0},  // S_SPOS_DIE1
  {SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0},  // S_SPOS_DIE2
  {SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0},  // S_SPOS_DIE3
  {SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
  {SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5
  {SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0},  // S_SPOS_XDIE1
  {SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
  {SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0},  // S_SPOS_XDIE3
  {SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0},  // S_SPOS_XDIE4
  {SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0},  // S_SPOS_XDIE5
  {SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0},  // S_SPOS_XDIE6
  {SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0},  // S_SPOS_XDIE7
  {SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0},  // S_SPOS_XDIE8
  {SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9
  {SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
  {SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
  {SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0},  // S_SPOS_RAISE3
  {SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0},  // S_SPOS_RAISE4
  {SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0},  // S_SPOS_RAISE5
  {SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0},  // S_VILE_STND
  {SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2
  {SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1
  {SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2
  {SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3
  {SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4
  {SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5
  {SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6
  {SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7
  {SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8
  {SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0},  // S_VILE_RUN9
  {SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0},  // S_VILE_RUN10
  {SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0},  // S_VILE_RUN11
  {SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12
  {SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1
  {SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2
  {SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0},  // S_VILE_ATK3
  {SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0},  // S_VILE_ATK4
  {SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0},  // S_VILE_ATK5
  {SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0},  // S_VILE_ATK6
  {SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0},  // S_VILE_ATK7
  {SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0},  // S_VILE_ATK8
  {SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9
  {SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10
  {SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11
  {SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0},  // S_VILE_HEAL1
  {SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0},  // S_VILE_HEAL2
  {SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3
  {SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0},  // S_VILE_PAIN
  {SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2
  {SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1
  {SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0},  // S_VILE_DIE2
  {SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3
  {SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4
  {SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5
  {SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6
  {SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7
  {SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8
  {SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0},  // S_VILE_DIE9
  {SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10
  {SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1
  {SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0},  // S_FIRE2
  {SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0},  // S_FIRE3
  {SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0},  // S_FIRE4
  {SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5
  {SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0},  // S_FIRE6
  {SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0},  // S_FIRE7
  {SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0},  // S_FIRE8
  {SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9
  {SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10
  {SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11
  {SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12
  {SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13
  {SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14
  {SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15
  {SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16
  {SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17
  {SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18
  {SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0},  // S_FIRE19
  {SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20
  {SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21
  {SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22
  {SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23
  {SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24
  {SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25
  {SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26
  {SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27
  {SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28
  {SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29
  {SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30
  {SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1
  {SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2
  {SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3
  {SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4
  {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5
  {SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0},  // S_TRACER
  {SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2
  {SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0},  // S_TRACEEXP1
  {SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0},  // S_TRACEEXP2
  {SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3
  {SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0},  // S_SKEL_STND
  {SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2
  {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
  {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
  {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
  {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
  {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
  {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
  {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
  {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
  {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0},  // S_SKEL_RUN9
  {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0},  // S_SKEL_RUN10
  {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0},  // S_SKEL_RUN11
  {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
  {SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
  {SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
  {SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
  {SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0},  // S_SKEL_FIST4
  {SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
  {SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0},  // S_SKEL_MISS2
  {SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0},  // S_SKEL_MISS3
  {SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0},  // S_SKEL_MISS4
  {SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0},  // S_SKEL_PAIN
  {SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
  {SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
  {SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
  {SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
  {SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
  {SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
  {SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6
  {SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
  {SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
  {SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
  {SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
  {SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
  {SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
  {SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1
  {SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2
  {SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0},  // S_FATSHOTX1
  {SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0},  // S_FATSHOTX2
  {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3
  {SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0},  // S_FATT_STND
  {SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2
  {SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1
  {SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2
  {SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3
  {SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4
  {SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5
  {SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6
  {SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7
  {SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8
  {SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0},  // S_FATT_RUN9
  {SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0},  // S_FATT_RUN10
  {SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0},  // S_FATT_RUN11
  {SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12
  {SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1
  {SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2
  {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0},  // S_FATT_ATK3
  {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0},  // S_FATT_ATK4
  {SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5
  {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0},  // S_FATT_ATK6
  {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0},  // S_FATT_ATK7
  {SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8
  {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9
  {SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0},  // S_FATT_ATK10
  {SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN
  {SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0},  // S_FATT_PAIN2
  {SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1
  {SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2
  {SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3
  {SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4
  {SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5
  {SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6
  {SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7
  {SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8
  {SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0},  // S_FATT_DIE9
  {SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0},  // S_FATT_DIE10
  {SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
  {SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
  {SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
  {SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
  {SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
  {SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
  {SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
  {SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8
  {SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0},  // S_CPOS_STND
  {SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2
  {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
  {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
  {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
  {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
  {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
  {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
  {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
  {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
  {SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
  {SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0},  // S_CPOS_ATK2
  {SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0},  // S_CPOS_ATK3
  {SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0},  // S_CPOS_ATK4
  {SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
  {SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0},  // S_CPOS_PAIN2
  {SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0},  // S_CPOS_DIE1
  {SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0},  // S_CPOS_DIE2
  {SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0},  // S_CPOS_DIE3
  {SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
  {SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
  {SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
  {SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7
  {SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0},  // S_CPOS_XDIE1
  {SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
  {SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0},  // S_CPOS_XDIE3
  {SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0},  // S_CPOS_XDIE4
  {SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0},  // S_CPOS_XDIE5
  {SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6
  {SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
  {SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
  {SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
  {SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
  {SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0},  // S_CPOS_RAISE5
  {SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0},  // S_CPOS_RAISE6
  {SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0},  // S_CPOS_RAISE7
  {SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0},  // S_TROO_STND
  {SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2
  {SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1
  {SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2
  {SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3
  {SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4
  {SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5
  {SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6
  {SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7
  {SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8
  {SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0},  // S_TROO_ATK1
  {SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0},  // S_TROO_ATK2
  {SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3
  {SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN
  {SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0},  // S_TROO_PAIN2
  {SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0},  // S_TROO_DIE1
  {SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0},  // S_TROO_DIE2
  {SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3
  {SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4
  {SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5
  {SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0},  // S_TROO_XDIE1
  {SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
  {SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0},  // S_TROO_XDIE3
  {SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0},  // S_TROO_XDIE4
  {SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0},  // S_TROO_XDIE5
  {SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0},  // S_TROO_XDIE6
  {SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0},  // S_TROO_XDIE7
  {SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8
  {SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
  {SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
  {SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
  {SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0},  // S_TROO_RAISE4
  {SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0},  // S_TROO_RAISE5
  {SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0},  // S_SARG_STND
  {SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2
  {SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1
  {SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2
  {SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3
  {SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4
  {SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5
  {SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6
  {SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7
  {SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8
  {SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0},  // S_SARG_ATK1
  {SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0},  // S_SARG_ATK2
  {SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0},  // S_SARG_ATK3
  {SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN
  {SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0},  // S_SARG_PAIN2
  {SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0},  // S_SARG_DIE1
  {SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0},  // S_SARG_DIE2
  {SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3
  {SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4
  {SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5
  {SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6
  {SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
  {SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
  {SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
  {SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
  {SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0},  // S_SARG_RAISE5
  {SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0},  // S_SARG_RAISE6
  {SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND
  {SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
  {SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0},  // S_HEAD_ATK1
  {SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0},  // S_HEAD_ATK2
  {SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0},  // S_HEAD_ATK3
  {SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
  {SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
  {SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0},  // S_HEAD_PAIN3
  {SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0},  // S_HEAD_DIE1
  {SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0},  // S_HEAD_DIE2
  {SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0},  // S_HEAD_DIE3
  {SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0},  // S_HEAD_DIE4
  {SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
  {SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6
  {SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
  {SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
  {SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0},  // S_HEAD_RAISE3
  {SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0},  // S_HEAD_RAISE4
  {SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0},  // S_HEAD_RAISE5
  {SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0},  // S_HEAD_RAISE6
  {SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0},  // S_BRBALL1
  {SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0},  // S_BRBALL2
  {SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1
  {SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2
  {SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3
  {SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0},  // S_BOSS_STND
  {SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2
  {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
  {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
  {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
  {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
  {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
  {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
  {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
  {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
  {SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0},  // S_BOSS_ATK1
  {SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0},  // S_BOSS_ATK2
  {SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
  {SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
  {SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0},  // S_BOSS_PAIN2
  {SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0},  // S_BOSS_DIE1
  {SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0},  // S_BOSS_DIE2
  {SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
  {SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
  {SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
  {SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
  {SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0},  // S_BOSS_DIE7
  {SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
  {SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
  {SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
  {SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
  {SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
  {SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0},  // S_BOSS_RAISE6
  {SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0},  // S_BOSS_RAISE7
  {SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0},  // S_BOS2_STND
  {SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2
  {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
  {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
  {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
  {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
  {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
  {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
  {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
  {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
  {SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0},  // S_BOS2_ATK1
  {SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0},  // S_BOS2_ATK2
  {SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
  {SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
  {SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0},  // S_BOS2_PAIN2
  {SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0},  // S_BOS2_DIE1
  {SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0},  // S_BOS2_DIE2
  {SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
  {SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
  {SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
  {SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
  {SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7
  {SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
  {SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
  {SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
  {SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
  {SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
  {SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0},  // S_BOS2_RAISE6
  {SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0},  // S_BOS2_RAISE7
  {SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND
  {SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0},  // S_SKULL_STND2
  {SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0},  // S_SKULL_RUN1
  {SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0},  // S_SKULL_RUN2
  {SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0},  // S_SKULL_ATK1
  {SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0},  // S_SKULL_ATK2
  {SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
  {SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
  {SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0},  // S_SKULL_PAIN
  {SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
  {SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
  {SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
  {SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
  {SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
  {SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
  {SPR_SKUL,10,6,NULL,S_NULL,0,0},  // S_SKULL_DIE6
  {SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0},  // S_SPID_STND
  {SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2
  {SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1
  {SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2
  {SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3
  {SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4
  {SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5
  {SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6
  {SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7
  {SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8
  {SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0},  // S_SPID_RUN9
  {SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0},  // S_SPID_RUN10
  {SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0},  // S_SPID_RUN11
  {SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12
  {SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1
  {SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0},  // S_SPID_ATK2
  {SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0},  // S_SPID_ATK3
  {SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0},  // S_SPID_ATK4
  {SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN
  {SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0},  // S_SPID_PAIN2
  {SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1
  {SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0},  // S_SPID_DIE2
  {SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0},  // S_SPID_DIE3
  {SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0},  // S_SPID_DIE4
  {SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0},  // S_SPID_DIE5
  {SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0},  // S_SPID_DIE6
  {SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0},  // S_SPID_DIE7
  {SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0},  // S_SPID_DIE8
  {SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9
  {SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10
  {SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0},  // S_SPID_DIE11
  {SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0},  // S_BSPI_STND
  {SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2
  {SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
  {SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
  {SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
  {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
  {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
  {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
  {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
  {SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
  {SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
  {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0},  // S_BSPI_RUN9
  {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0},  // S_BSPI_RUN10
  {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0},  // S_BSPI_RUN11
  {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
  {SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
  {SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0},  // S_BSPI_ATK2
  {SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0},  // S_BSPI_ATK3
  {SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0},  // S_BSPI_ATK4
  {SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
  {SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0},  // S_BSPI_PAIN2
  {SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
  {SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
  {SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
  {SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
  {SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
  {SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
  {SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0},  // S_BSPI_DIE7
  {SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
  {SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
  {SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
  {SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
  {SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
  {SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
  {SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0},  // S_BSPI_RAISE7
  {SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0},  // S_ARACH_PLAZ
  {SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
  {SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0},  // S_ARACH_PLEX
  {SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0},  // S_ARACH_PLEX2
  {SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0},  // S_ARACH_PLEX3
  {SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0},  // S_ARACH_PLEX4
  {SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5
  {SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND
  {SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0},  // S_CYBER_STND2
  {SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
  {SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0},  // S_CYBER_RUN2
  {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0},  // S_CYBER_RUN3
  {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0},  // S_CYBER_RUN4
  {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0},  // S_CYBER_RUN5
  {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0},  // S_CYBER_RUN6
  {SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0},  // S_CYBER_RUN7
  {SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0},  // S_CYBER_RUN8
  {SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
  {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
  {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0},  // S_CYBER_ATK3
  {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
  {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0},  // S_CYBER_ATK5
  {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
  {SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0},  // S_CYBER_PAIN
  {SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0},  // S_CYBER_DIE1
  {SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0},  // S_CYBER_DIE2
  {SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0},  // S_CYBER_DIE3
  {SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
  {SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
  {SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
  {SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
  {SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
  {SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0},  // S_CYBER_DIE9
  {SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0},  // S_CYBER_DIE10
  {SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND
  {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
  {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
  {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
  {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
  {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
  {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
  {SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0},  // S_PAIN_ATK1
  {SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0},  // S_PAIN_ATK2
  {SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0},  // S_PAIN_ATK3
  {SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0},  // S_PAIN_ATK4
  {SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
  {SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0},  // S_PAIN_PAIN2
  {SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0},  // S_PAIN_DIE1
  {SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0},  // S_PAIN_DIE2
  {SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0},  // S_PAIN_DIE3
  {SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0},  // S_PAIN_DIE4
  {SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
  {SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6
  {SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
  {SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
  {SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
  {SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0},  // S_PAIN_RAISE4
  {SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0},  // S_PAIN_RAISE5
  {SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0},  // S_PAIN_RAISE6
  {SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0},  // S_SSWV_STND
  {SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2
  {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
  {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
  {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
  {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
  {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
  {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
  {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
  {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
  {SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
  {SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
  {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0},  // S_SSWV_ATK3
  {SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0},  // S_SSWV_ATK4
  {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0},  // S_SSWV_ATK5
  {SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0},  // S_SSWV_ATK6
  {SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
  {SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0},  // S_SSWV_PAIN2
  {SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0},  // S_SSWV_DIE1
  {SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0},  // S_SSWV_DIE2
  {SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
  {SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
  {SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5
  {SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0},  // S_SSWV_XDIE1
  {SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
  {SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0},  // S_SSWV_XDIE3
  {SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0},  // S_SSWV_XDIE4
  {SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0},  // S_SSWV_XDIE5
  {SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0},  // S_SSWV_XDIE6
  {SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0},  // S_SSWV_XDIE7
  {SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0},  // S_SSWV_XDIE8
  {SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9
  {SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
  {SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
  {SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
  {SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0},  // S_SSWV_RAISE4
  {SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0},  // S_SSWV_RAISE5
  {SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0},  // S_KEENSTND
  {SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0},  // S_COMMKEEN
  {SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0},  // S_COMMKEEN2
  {SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0},  // S_COMMKEEN3
  {SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0},  // S_COMMKEEN4
  {SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0},  // S_COMMKEEN5
  {SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0},  // S_COMMKEEN6
  {SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0},  // S_COMMKEEN7
  {SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0},  // S_COMMKEEN8
  {SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9
  {SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10
  {SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11
  {SPR_KEEN,11,-1,NULL,S_NULL,0,0},   // S_COMMKEEN12
  {SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN
  {SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0},  // S_KEENPAIN2
  {SPR_BBRN,0,-1,NULL,S_NULL,0,0},    // S_BRAIN
  {SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0},  // S_BRAIN_PAIN
  {SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0},  // S_BRAIN_DIE1
  {SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0},  // S_BRAIN_DIE2
  {SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0},  // S_BRAIN_DIE3
  {SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0},  // S_BRAIN_DIE4
  {SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0},  // S_BRAINEYE
  {SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0},  // S_BRAINEYESEE
  {SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1
  {SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1
  {SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2
  {SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3
  {SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4
  {SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
  {SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
  {SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
  {SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
  {SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
  {SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
  {SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
  {SPR_FIRE,32775,4,A_Fire,S_NULL,0,0},   // S_SPAWNFIRE8
  {SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
  {SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
  {SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0},  // S_BRAINEXPLODE3
  {SPR_ARM1,0,6,NULL,S_ARM1A,0,0},  // S_ARM1
  {SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A
  {SPR_ARM2,0,6,NULL,S_ARM2A,0,0},  // S_ARM2
  {SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A
  {SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1
  {SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2
  {SPR_BEXP,32768,5,NULL,S_BEXP2,0,0},  // S_BEXP
  {SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0},  // S_BEXP2
  {SPR_BEXP,32770,5,NULL,S_BEXP4,0,0},  // S_BEXP3
  {SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0},  // S_BEXP4
  {SPR_BEXP,32772,10,NULL,S_NULL,0,0},  // S_BEXP5
  {SPR_FCAN,32768,4,NULL,S_BBAR2,0,0},  // S_BBAR1
  {SPR_FCAN,32769,4,NULL,S_BBAR3,0,0},  // S_BBAR2
  {SPR_FCAN,32770,4,NULL,S_BBAR1,0,0},  // S_BBAR3
  {SPR_BON1,0,6,NULL,S_BON1A,0,0},  // S_BON1
  {SPR_BON1,1,6,NULL,S_BON1B,0,0},  // S_BON1A
  {SPR_BON1,2,6,NULL,S_BON1C,0,0},  // S_BON1B
  {SPR_BON1,3,6,NULL,S_BON1D,0,0},  // S_BON1C
  {SPR_BON1,2,6,NULL,S_BON1E,0,0},  // S_BON1D
  {SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E
  {SPR_BON2,0,6,NULL,S_BON2A,0,0},  // S_BON2
  {SPR_BON2,1,6,NULL,S_BON2B,0,0},  // S_BON2A
  {SPR_BON2,2,6,NULL,S_BON2C,0,0},  // S_BON2B
  {SPR_BON2,3,6,NULL,S_BON2D,0,0},  // S_BON2C
  {SPR_BON2,2,6,NULL,S_BON2E,0,0},  // S_BON2D
  {SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E
  {SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY
  {SPR_BKEY,32769,10,NULL,S_BKEY,0,0},  // S_BKEY2
  {SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY
  {SPR_RKEY,32769,10,NULL,S_RKEY,0,0},  // S_RKEY2
  {SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY
  {SPR_YKEY,32769,10,NULL,S_YKEY,0,0},  // S_YKEY2
  {SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL
  {SPR_BSKU,32769,10,NULL,S_BSKULL,0,0},  // S_BSKULL2
  {SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL
  {SPR_RSKU,32769,10,NULL,S_RSKULL,0,0},  // S_RSKULL2
  {SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL
  {SPR_YSKU,32769,10,NULL,S_YSKULL,0,0},  // S_YSKULL2
  {SPR_STIM,0,-1,NULL,S_NULL,0,0},  // S_STIM
  {SPR_MEDI,0,-1,NULL,S_NULL,0,0},  // S_MEDI
  {SPR_SOUL,32768,6,NULL,S_SOUL2,0,0},  // S_SOUL
  {SPR_SOUL,32769,6,NULL,S_SOUL3,0,0},  // S_SOUL2
  {SPR_SOUL,32770,6,NULL,S_SOUL4,0,0},  // S_SOUL3
  {SPR_SOUL,32771,6,NULL,S_SOUL5,0,0},  // S_SOUL4
  {SPR_SOUL,32770,6,NULL,S_SOUL6,0,0},  // S_SOUL5
  {SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6
  {SPR_PINV,32768,6,NULL,S_PINV2,0,0},  // S_PINV
  {SPR_PINV,32769,6,NULL,S_PINV3,0,0},  // S_PINV2
  {SPR_PINV,32770,6,NULL,S_PINV4,0,0},  // S_PINV3
  {SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4
  {SPR_PSTR,32768,-1,NULL,S_NULL,0,0},  // S_PSTR
  {SPR_PINS,32768,6,NULL,S_PINS2,0,0},  // S_PINS
  {SPR_PINS,32769,6,NULL,S_PINS3,0,0},  // S_PINS2
  {SPR_PINS,32770,6,NULL,S_PINS4,0,0},  // S_PINS3
  {SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4
  {SPR_MEGA,32768,6,NULL,S_MEGA2,0,0},  // S_MEGA
  {SPR_MEGA,32769,6,NULL,S_MEGA3,0,0},  // S_MEGA2
  {SPR_MEGA,32770,6,NULL,S_MEGA4,0,0},  // S_MEGA3
  {SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4
  {SPR_SUIT,32768,-1,NULL,S_NULL,0,0},  // S_SUIT
  {SPR_PMAP,32768,6,NULL,S_PMAP2,0,0},  // S_PMAP
  {SPR_PMAP,32769,6,NULL,S_PMAP3,0,0},  // S_PMAP2
  {SPR_PMAP,32770,6,NULL,S_PMAP4,0,0},  // S_PMAP3
  {SPR_PMAP,32771,6,NULL,S_PMAP5,0,0},  // S_PMAP4
  {SPR_PMAP,32770,6,NULL,S_PMAP6,0,0},  // S_PMAP5
  {SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6
  {SPR_PVIS,32768,6,NULL,S_PVIS2,0,0},  // S_PVIS
  {SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2
  {SPR_CLIP,0,-1,NULL,S_NULL,0,0},  // S_CLIP
  {SPR_AMMO,0,-1,NULL,S_NULL,0,0},  // S_AMMO
  {SPR_ROCK,0,-1,NULL,S_NULL,0,0},  // S_ROCK
  {SPR_BROK,0,-1,NULL,S_NULL,0,0},  // S_BROK
  {SPR_CELL,0,-1,NULL,S_NULL,0,0},  // S_CELL
  {SPR_CELP,0,-1,NULL,S_NULL,0,0},  // S_CELP
  {SPR_SHEL,0,-1,NULL,S_NULL,0,0},  // S_SHEL
  {SPR_SBOX,0,-1,NULL,S_NULL,0,0},  // S_SBOX
  {SPR_BPAK,0,-1,NULL,S_NULL,0,0},  // S_BPAK
  {SPR_BFUG,0,-1,NULL,S_NULL,0,0},  // S_BFUG
  {SPR_MGUN,0,-1,NULL,S_NULL,0,0},  // S_MGUN
  {SPR_CSAW,0,-1,NULL,S_NULL,0,0},  // S_CSAW
  {SPR_LAUN,0,-1,NULL,S_NULL,0,0},  // S_LAUN
  {SPR_PLAS,0,-1,NULL,S_NULL,0,0},  // S_PLAS
  {SPR_SHOT,0,-1,NULL,S_NULL,0,0},  // S_SHOT
  {SPR_SGN2,0,-1,NULL,S_NULL,0,0},  // S_SHOT2
  {SPR_COLU,32768,-1,NULL,S_NULL,0,0},  // S_COLU
  {SPR_SMT2,0,-1,NULL,S_NULL,0,0},  // S_STALAG
  {SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
  {SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
  {SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0},  // S_BLOODYTWITCH3
  {SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
  {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
  {SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM
  {SPR_POL2,0,-1,NULL,S_NULL,0,0},  // S_HEADSONSTICK
  {SPR_POL5,0,-1,NULL,S_NULL,0,0},  // S_GIBS
  {SPR_POL4,0,-1,NULL,S_NULL,0,0},  // S_HEADONASTICK
  {SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES
  {SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0},  // S_HEADCANDLES2
  {SPR_POL1,0,-1,NULL,S_NULL,0,0},  // S_DEADSTICK
  {SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK
  {SPR_POL6,1,8,NULL,S_LIVESTICK,0,0},  // S_LIVESTICK2
  {SPR_GOR2,0,-1,NULL,S_NULL,0,0},  // S_MEAT2
  {SPR_GOR3,0,-1,NULL,S_NULL,0,0},  // S_MEAT3
  {SPR_GOR4,0,-1,NULL,S_NULL,0,0},  // S_MEAT4
  {SPR_GOR5,0,-1,NULL,S_NULL,0,0},  // S_MEAT5
  {SPR_SMIT,0,-1,NULL,S_NULL,0,0},  // S_STALAGTITE
  {SPR_COL1,0,-1,NULL,S_NULL,0,0},  // S_TALLGRNCOL
  {SPR_COL2,0,-1,NULL,S_NULL,0,0},  // S_SHRTGRNCOL
  {SPR_COL3,0,-1,NULL,S_NULL,0,0},  // S_TALLREDCOL
  {SPR_COL4,0,-1,NULL,S_NULL,0,0},  // S_SHRTREDCOL
  {SPR_CAND,32768,-1,NULL,S_NULL,0,0},  // S_CANDLESTIK
  {SPR_CBRA,32768,-1,NULL,S_NULL,0,0},  // S_CANDELABRA
  {SPR_COL6,0,-1,NULL,S_NULL,0,0},  // S_SKULLCOL
  {SPR_TRE1,0,-1,NULL,S_NULL,0,0},  // S_TORCHTREE
  {SPR_TRE2,0,-1,NULL,S_NULL,0,0},  // S_BIGTREE
  {SPR_ELEC,0,-1,NULL,S_NULL,0,0},  // S_TECHPILLAR
  {SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE
  {SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2
  {SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3
  {SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0},  // S_EVILEYE4
  {SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0},  // S_FLOATSKULL
  {SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0},  // S_FLOATSKULL2
  {SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3
  {SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL
  {SPR_COL5,1,14,NULL,S_HEARTCOL,0,0},  // S_HEARTCOL2
  {SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH
  {SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2
  {SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3
  {SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0},  // S_BLUETORCH4
  {SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0},  // S_GREENTORCH
  {SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0},  // S_GREENTORCH2
  {SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0},  // S_GREENTORCH3
  {SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4
  {SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0},  // S_REDTORCH
  {SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0},  // S_REDTORCH2
  {SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0},  // S_REDTORCH3
  {SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4
  {SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0},  // S_BTORCHSHRT
  {SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0},  // S_BTORCHSHRT2
  {SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0},  // S_BTORCHSHRT3
  {SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
  {SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0},  // S_GTORCHSHRT
  {SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0},  // S_GTORCHSHRT2
  {SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0},  // S_GTORCHSHRT3
  {SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
  {SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0},  // S_RTORCHSHRT
  {SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0},  // S_RTORCHSHRT2
  {SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0},  // S_RTORCHSHRT3
  {SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
  {SPR_HDB1,0,-1,NULL,S_NULL,0,0},  // S_HANGNOGUTS
  {SPR_HDB2,0,-1,NULL,S_NULL,0,0},  // S_HANGBNOBRAIN
  {SPR_HDB3,0,-1,NULL,S_NULL,0,0},  // S_HANGTLOOKDN
  {SPR_HDB4,0,-1,NULL,S_NULL,0,0},  // S_HANGTSKULL
  {SPR_HDB5,0,-1,NULL,S_NULL,0,0},  // S_HANGTLOOKUP
  {SPR_HDB6,0,-1,NULL,S_NULL,0,0},  // S_HANGTNOBRAIN
  {SPR_POB1,0,-1,NULL,S_NULL,0,0},  // S_COLONGIBS
  {SPR_POB2,0,-1,NULL,S_NULL,0,0},  // S_SMALLPOOL
  {SPR_BRS1,0,-1,NULL,S_NULL,0,0},    // S_BRAINSTEM
  {SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0},  // S_TECHLAMP
  {SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0},  // S_TECHLAMP2
  {SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0},  // S_TECHLAMP3
  {SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0},   // S_TECHLAMP4
  {SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP
  {SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
  {SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
  {SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0},  // S_TECH2LAMP4
  {SPR_TNT1,0,-1,NULL,S_TNT1,0,0},          // S_TNT1    // phares 3/8/98

  // killough 8/9/98: grenade
  {SPR_MISL,32768,1000,A_Die,S_GRENADE},      // S_GRENADE

  // killough 8/10/98: variable damage explosion
  {SPR_MISL,32769,4,A_Scream,S_DETONATE2},    // S_DETONATE
  {SPR_MISL,32770,6,A_Detonate,S_DETONATE3},  // S_DETONATE2
  {SPR_MISL,32771,10,NULL,S_NULL},            // S_DETONATE3

#ifdef DOGS
  // killough 7/19/98: Marine's best friend :)
  {SPR_DOGS,0,10,A_Look,S_DOGS_STND2},  // S_DOGS_STND
  {SPR_DOGS,1,10,A_Look,S_DOGS_STND}, // S_DOGS_STND2
  {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2}, // S_DOGS_RUN1
  {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3}, // S_DOGS_RUN2
  {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4}, // S_DOGS_RUN3
  {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5}, // S_DOGS_RUN4
  {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6}, // S_DOGS_RUN5
  {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7}, // S_DOGS_RUN6
  {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8}, // S_DOGS_RUN7
  {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1}, // S_DOGS_RUN8
  {SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2},  // S_DOGS_ATK1
  {SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3},  // S_DOGS_ATK2
  {SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1},  // S_DOGS_ATK3
  {SPR_DOGS,7,2,NULL,S_DOGS_PAIN2}, // S_DOGS_PAIN
  {SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1},  // S_DOGS_PAIN2
  {SPR_DOGS,8,8,NULL,S_DOGS_DIE2},  // S_DOGS_DIE1
  {SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3},  // S_DOGS_DIE2
  {SPR_DOGS,10,4,NULL,S_DOGS_DIE4}, // S_DOGS_DIE3
  {SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5}, // S_DOGS_DIE4
  {SPR_DOGS,12,4,NULL,S_DOGS_DIE6}, // S_DOGS_DIE5
  {SPR_DOGS,13,-1,NULL,S_NULL}, // S_DOGS_DIE6
  {SPR_DOGS,13,5,NULL,S_DOGS_RAISE2}, // S_DOGS_RAISE1
  {SPR_DOGS,12,5,NULL,S_DOGS_RAISE3}, // S_DOGS_RAISE2
  {SPR_DOGS,11,5,NULL,S_DOGS_RAISE4}, // S_DOGS_RAISE3
  {SPR_DOGS,10,5,NULL,S_DOGS_RAISE5}, // S_DOGS_RAISE4
  {SPR_DOGS,9,5,NULL,S_DOGS_RAISE6},  // S_DOGS_RAISE5
  {SPR_DOGS,8,5,NULL,S_DOGS_RUN1},  // S_DOGS_RAISE6
#endif

  // killough 10/98: mushroom effect
  {SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2},  // S_MUSHROOM
};

// ********************************************************************
// Object "Thing" definitions
// ********************************************************************
// Now we get to the actual objects and their characteristics.  If
// you've seen Dehacked, much of this is where the Bits are set,
// commented below as "flags", as well as where you wire in which
// frames are the beginning frames for near and far attack, death,
// and such.  Sounds are hooked in here too, as well as how much
// mass, speed and so forth a Thing has.  Everything you ever wanted
// to know...
//
// Like all this other stuff, the MT_* entries are enumerated in info.h
//
// Note that these are all just indices of the elements involved, and
// not real pointers to them.  For example, the player's death sequence
// is S_PLAY_DIE1, which just evaluates to the index in the states[]
// array above, which actually knows what happens then and what the
// sprite looks like, if it makes noise or not, etc.
//
// Additional comments about each of the entries are located in info.h
// next to the mobjinfo_t structure definition.
//
// This goes on for the next 3000+ lines...

mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
  {   // MT_PLAYER
    -1,   // doomednum
    S_PLAY,   // spawnstate
    100,    // spawnhealth
    S_PLAY_RUN1,    // seestate
    sfx_None,   // seesound
    0,    // reactiontime
    sfx_None,   // attacksound
    S_PLAY_PAIN,    // painstate
    255,    // painchance
    sfx_plpain,   // painsound
    S_NULL,   // meleestate
    S_PLAY_ATK1,    // missilestate
    S_PLAY_DIE1,    // deathstate
    S_PLAY_XDIE1,   // xdeathstate
    sfx_pldeth,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_POSSESSED
    3004,   // doomednum
    S_POSS_STND,    // spawnstate
    20,   // spawnhealth
    S_POSS_RUN1,    // seestate
    sfx_posit1,   // seesound
    8,    // reactiontime
    sfx_pistol,   // attacksound
    S_POSS_PAIN,    // painstate
    200,    // painchance
    sfx_popain,   // painsound
    0,    // meleestate
    S_POSS_ATK1,    // missilestate
    S_POSS_DIE1,    // deathstate
    S_POSS_XDIE1,   // xdeathstate
    sfx_podth1,   // deathsound
    8,    // speed
    20*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_posact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_POSS_RAISE1   // raisestate
  },
  
  {   // MT_SHOTGUY
    9,    // doomednum
    S_SPOS_STND,    // spawnstate
    30,   // spawnhealth
    S_SPOS_RUN1,    // seestate
    sfx_posit2,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_SPOS_PAIN,    // painstate
    170,    // painchance
    sfx_popain,   // painsound
    0,    // meleestate
    S_SPOS_ATK1,    // missilestate
    S_SPOS_DIE1,    // deathstate
    S_SPOS_XDIE1,   // xdeathstate
    sfx_podth2,   // deathsound
    8,    // speed
    20*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_posact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_SPOS_RAISE1   // raisestate
  },
  
  {   // MT_VILE
    64,   // doomednum
    S_VILE_STND,    // spawnstate
    700,    // spawnhealth
    S_VILE_RUN1,    // seestate
    sfx_vilsit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_VILE_PAIN,    // painstate
    10,   // painchance
    sfx_vipain,   // painsound
    0,    // meleestate
    S_VILE_ATK1,    // missilestate
    S_VILE_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_vildth,   // deathsound
    15,   // speed
    20*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    500,    // mass
    0,    // damage
    sfx_vilact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_FIRE
    -1,   // doomednum
    S_FIRE1,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT,   // flags  // killough 2/21/98
    S_NULL    // raisestate
  },
  
  {   // MT_UNDEAD
    66,   // doomednum
    S_SKEL_STND,    // spawnstate
    300,    // spawnhealth
    S_SKEL_RUN1,    // seestate
    sfx_skesit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_SKEL_PAIN,    // painstate
    100,    // painchance
    sfx_popain,   // painsound
    S_SKEL_FIST1,   // meleestate
    S_SKEL_MISS1,   // missilestate
    S_SKEL_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_skedth,   // deathsound
    10,   // speed
    20*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    500,    // mass
    0,    // damage
    sfx_skeact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_SKEL_RAISE1   // raisestate
  },
  
  {   // MT_TRACER
    -1,   // doomednum
    S_TRACER,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_skeatk,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_TRACEEXP1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_barexp,   // deathsound
    10*FRACUNIT,    // speed
    11*FRACUNIT,    // radius
    8*FRACUNIT,   // height
    100,    // mass
    10,   // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_SMOKE
    -1,   // doomednum
    S_SMOKE1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT,   // flags             // phares
    S_NULL    // raisestate
  },
  
  {   // MT_FATSO
    67,   // doomednum
    S_FATT_STND,    // spawnstate
    600,    // spawnhealth
    S_FATT_RUN1,    // seestate
    sfx_mansit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_FATT_PAIN,    // painstate
    80,   // painchance
    sfx_mnpain,   // painsound
    0,    // meleestate
    S_FATT_ATK1,    // missilestate
    S_FATT_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_mandth,   // deathsound
    8,    // speed
    48*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    1000,   // mass
    0,    // damage
    sfx_posact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_FATT_RAISE1   // raisestate
  },
  
  {   // MT_FATSHOT
    -1,   // doomednum
    S_FATSHOT1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_firsht,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_FATSHOTX1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    20*FRACUNIT,    // speed
    6*FRACUNIT,   // radius
    8*FRACUNIT,   // height
    100,    // mass
    8,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT,   // flags \\ killough 2/21/98
    S_NULL    // raisestate
  },
  
  {   // MT_CHAINGUY
    65,   // doomednum
    S_CPOS_STND,    // spawnstate
    70,   // spawnhealth
    S_CPOS_RUN1,    // seestate
    sfx_posit2,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_CPOS_PAIN,    // painstate
    170,    // painchance
    sfx_popain,   // painsound
    0,    // meleestate
    S_CPOS_ATK1,    // missilestate
    S_CPOS_DIE1,    // deathstate
    S_CPOS_XDIE1,   // xdeathstate
    sfx_podth2,   // deathsound
    8,    // speed
    20*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_posact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_CPOS_RAISE1   // raisestate
  },
  
  {   // MT_TROOP
    3001,   // doomednum
    S_TROO_STND,    // spawnstate
    60,   // spawnhealth
    S_TROO_RUN1,    // seestate
    sfx_bgsit1,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_TROO_PAIN,    // painstate
    200,    // painchance
    sfx_popain,   // painsound
    S_TROO_ATK1,    // meleestate
    S_TROO_ATK1,    // missilestate
    S_TROO_DIE1,    // deathstate
    S_TROO_XDIE1,   // xdeathstate
    sfx_bgdth1,   // deathsound
    8,    // speed
    20*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_bgact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT,   // flags     // phares
    S_TROO_RAISE1   // raisestate
  },
  
  {   // MT_SERGEANT
    3002,   // doomednum
    S_SARG_STND,    // spawnstate
    150,    // spawnhealth
    S_SARG_RUN1,    // seestate
    sfx_sgtsit,   // seesound
    8,    // reactiontime
    sfx_sgtatk,   // attacksound
    S_SARG_PAIN,    // painstate
    180,    // painchance
    sfx_dmpain,   // painsound
    S_SARG_ATK1,    // meleestate
    0,    // missilestate
    S_SARG_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_sgtdth,   // deathsound
    10,   // speed
    30*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    400,    // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_SARG_RAISE1   // raisestate
  },
  
  {   // MT_SHADOWS
    58,   // doomednum
    S_SARG_STND,    // spawnstate
    150,    // spawnhealth
    S_SARG_RUN1,    // seestate
    sfx_sgtsit,   // seesound
    8,    // reactiontime
    sfx_sgtatk,   // attacksound
    S_SARG_PAIN,    // painstate
    180,    // painchance
    sfx_dmpain,   // painsound
    S_SARG_ATK1,    // meleestate
    0,    // missilestate
    S_SARG_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_sgtdth,   // deathsound
    10,   // speed
    30*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    400,    // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,   // flags
    S_SARG_RAISE1   // raisestate
  },
  
  {   // MT_HEAD
    3005,   // doomednum
    S_HEAD_STND,    // spawnstate
    400,    // spawnhealth
    S_HEAD_RUN1,    // seestate
    sfx_cacsit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_HEAD_PAIN,    // painstate
    128,    // painchance
    sfx_dmpain,   // painsound
    0,    // meleestate
    S_HEAD_ATK1,    // missilestate
    S_HEAD_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_cacdth,   // deathsound
    8,    // speed
    31*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    400,    // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,   // flags
    S_HEAD_RAISE1   // raisestate
  },
  
  {   // MT_BRUISER
    3003,   // doomednum
    S_BOSS_STND,    // spawnstate
    1000,   // spawnhealth
    S_BOSS_RUN1,    // seestate
    sfx_brssit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_BOSS_PAIN,    // painstate
    50,   // painchance
    sfx_dmpain,   // painsound
    S_BOSS_ATK1,    // meleestate
    S_BOSS_ATK1,    // missilestate
    S_BOSS_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_brsdth,   // deathsound
    8,    // speed
    24*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    1000,   // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_BOSS_RAISE1   // raisestate
  },
  
  {   // MT_BRUISERSHOT
    -1,   // doomednum
    S_BRBALL1,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_firsht,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_BRBALLX1,   // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    15*FRACUNIT,   // speed
    6*FRACUNIT,   // radius
    8*FRACUNIT,   // height
    100,    // mass
    8,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT,   // flags  killough 2/21/98
    S_NULL    // raisestate
  },
  
  {   // MT_KNIGHT
    69,   // doomednum
    S_BOS2_STND,    // spawnstate
    500,    // spawnhealth
    S_BOS2_RUN1,    // seestate
    sfx_kntsit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_BOS2_PAIN,    // painstate
    50,   // painchance
    sfx_dmpain,   // painsound
    S_BOS2_ATK1,    // meleestate
    S_BOS2_ATK1,    // missilestate
    S_BOS2_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_kntdth,   // deathsound
    8,    // speed
    24*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    1000,   // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_BOS2_RAISE1   // raisestate
  },
  
  {   // MT_SKULL
    3006,   // doomednum
    S_SKULL_STND,   // spawnstate
    100,    // spawnhealth
    S_SKULL_RUN1,   // seestate
    0,    // seesound
    8,    // reactiontime
    sfx_sklatk,   // attacksound
    S_SKULL_PAIN,   // painstate
    256,    // painchance
    sfx_dmpain,   // painsound
    0,    // meleestate
    S_SKULL_ATK1,   // missilestate
    S_SKULL_DIE1,   // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    8,    // speed
    16*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    50,   // mass
    3,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_SPIDER
    7,    // doomednum
    S_SPID_STND,    // spawnstate
    3000,   // spawnhealth
    S_SPID_RUN1,    // seestate
    sfx_spisit,   // seesound
    8,    // reactiontime
    sfx_shotgn,   // attacksound
    S_SPID_PAIN,    // painstate
    40,   // painchance
    sfx_dmpain,   // painsound
    0,    // meleestate
    S_SPID_ATK1,    // missilestate
    S_SPID_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_spidth,   // deathsound
    12,   // speed
    128*FRACUNIT,   // radius
    100*FRACUNIT,   // height
    1000,   // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_BABY
    68,   // doomednum
    S_BSPI_STND,    // spawnstate
    500,    // spawnhealth
    S_BSPI_SIGHT,   // seestate
    sfx_bspsit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_BSPI_PAIN,    // painstate
    128,    // painchance
    sfx_dmpain,   // painsound
    0,    // meleestate
    S_BSPI_ATK1,    // missilestate
    S_BSPI_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_bspdth,   // deathsound
    12,   // speed
    64*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    600,    // mass
    0,    // damage
    sfx_bspact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_BSPI_RAISE1   // raisestate
  },
  
  {   // MT_CYBORG
    16,   // doomednum
    S_CYBER_STND,   // spawnstate
    4000,   // spawnhealth
    S_CYBER_RUN1,   // seestate
    sfx_cybsit,   // seesound
    8,    // reactiontime
    0,    // attacksound
    S_CYBER_PAIN,   // painstate
    20,   // painchance
    sfx_dmpain,   // painsound
    0,    // meleestate
    S_CYBER_ATK1,   // missilestate
    S_CYBER_DIE1,   // deathstate
    S_NULL,   // xdeathstate
    sfx_cybdth,   // deathsound
    16,   // speed
    40*FRACUNIT,    // radius
    110*FRACUNIT,   // height
    1000,   // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_PAIN
    71,   // doomednum
    S_PAIN_STND,    // spawnstate
    400,    // spawnhealth
    S_PAIN_RUN1,    // seestate
    sfx_pesit,    // seesound
    8,    // reactiontime
    0,    // attacksound
    S_PAIN_PAIN,    // painstate
    128,    // painchance
    sfx_pepain,   // painsound
    0,    // meleestate
    S_PAIN_ATK1,    // missilestate
    S_PAIN_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_pedth,    // deathsound
    8,    // speed
    31*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    400,    // mass
    0,    // damage
    sfx_dmact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,   // flags
    S_PAIN_RAISE1   // raisestate
  },
  
  {   // MT_WOLFSS
    84,   // doomednum
    S_SSWV_STND,    // spawnstate
    50,   // spawnhealth
    S_SSWV_RUN1,    // seestate
    sfx_sssit,    // seesound
    8,    // reactiontime
    0,    // attacksound
    S_SSWV_PAIN,    // painstate
    170,    // painchance
    sfx_popain,   // painsound
    0,    // meleestate
    S_SSWV_ATK1,    // missilestate
    S_SSWV_DIE1,    // deathstate
    S_SSWV_XDIE1,   // xdeathstate
    sfx_ssdth,    // deathsound
    8,    // speed
    20*FRACUNIT,    // radius
    56*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_posact,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,   // flags
    S_SSWV_RAISE1   // raisestate
  },
  
  {   // MT_KEEN
    72,   // doomednum
    S_KEENSTND,   // spawnstate
    100,    // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_KEENPAIN,   // painstate
    256,    // painchance
    sfx_keenpn,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_COMMKEEN,   // deathstate
    S_NULL,   // xdeathstate
    sfx_keendt,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    72*FRACUNIT,    // height
    10000000,   // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_BOSSBRAIN
    88,   // doomednum
    S_BRAIN,    // spawnstate
    250,    // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_BRAIN_PAIN,   // painstate
    255,    // painchance
    sfx_bospn,    // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_BRAIN_DIE1,   // deathstate
    S_NULL,   // xdeathstate
    sfx_bosdth,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    10000000,   // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SHOOTABLE,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_BOSSSPIT
    89,   // doomednum
    S_BRAINEYE,   // spawnstate
    1000,   // spawnhealth
    S_BRAINEYESEE,    // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    32*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOSECTOR,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_BOSSTARGET
    87,   // doomednum
    S_NULL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    32*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOSECTOR,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_SPAWNSHOT
    -1,   // doomednum
    S_SPAWN1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_bospit,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    10*FRACUNIT,    // speed
    6*FRACUNIT,   // radius
    32*FRACUNIT,    // height
    100,    // mass
    3,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_SPAWNFIRE
    -1,   // doomednum
    S_SPAWNFIRE1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT,   // flags             // phares
    S_NULL    // raisestate
  },
  
  {   // MT_BARREL
    2035,   // doomednum
    S_BAR1,   // spawnstate
    20,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_BEXP,   // deathstate
    S_NULL,   // xdeathstate
    sfx_barexp,   // deathsound
    0,    // speed
    10*FRACUNIT,    // radius
    42*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_TROOPSHOT
    -1,   // doomednum
    S_TBALL1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_firsht,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_TBALLX1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    10*FRACUNIT,    // speed
    6*FRACUNIT,   // radius
    8*FRACUNIT,   // height
    100,    // mass
    3,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
    S_NULL    // raisestate
  },
  
  {   // MT_HEADSHOT
    -1,   // doomednum
    S_RBALL1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_firsht,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_RBALLX1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    10*FRACUNIT,    // speed
    6*FRACUNIT,   // radius
    8*FRACUNIT,   // height
    100,    // mass
    5,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_ROCKET
    -1,   // doomednum
    S_ROCKET,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_rlaunc,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_EXPLODE1,   // deathstate
    S_NULL,   // xdeathstate
    sfx_barexp,   // deathsound
    20*FRACUNIT,    // speed
    11*FRACUNIT,    // radius
    8*FRACUNIT,   // height
    100,    // mass
    20,   // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_PLASMA
    -1,   // doomednum
    S_PLASBALL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_plasma,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_PLASEXP,    // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    25*FRACUNIT,    // speed
    13*FRACUNIT,    // radius
    8*FRACUNIT,   // height
    100,    // mass
    5,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
    S_NULL    // raisestate
  },
  
  {   // MT_BFG
    -1,   // doomednum
    S_BFGSHOT,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    0,    // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_BFGLAND,    // deathstate
    S_NULL,   // xdeathstate
    sfx_rxplod,   // deathsound
    25*FRACUNIT,    // speed
    13*FRACUNIT,    // radius
    8*FRACUNIT,   // height
    100,    // mass
    100,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
    S_NULL    // raisestate
  },
  
  {   // MT_ARACHPLAZ
    -1,   // doomednum
    S_ARACH_PLAZ,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_plasma,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_ARACH_PLEX,   // deathstate
    S_NULL,   // xdeathstate
    sfx_firxpl,   // deathsound
    25*FRACUNIT,    // speed
    13*FRACUNIT,    // radius
    8*FRACUNIT,   // height
    100,    // mass
    5,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
    S_NULL    // raisestate
  },
  
  {   // MT_PUFF
    -1,   // doomednum
    S_PUFF1,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
    S_NULL    // raisestate
  },
  
  {   // MT_BLOOD
    -1,   // doomednum
    S_BLOOD1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_TFOG
    -1,   // doomednum
    S_TFOG,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
    S_NULL    // raisestate
  },
  
  {   // MT_IFOG
    -1,   // doomednum
    S_IFOG,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
    S_NULL    // raisestate
  },
  
  {   // MT_TELEPORTMAN
    14,   // doomednum
    S_NULL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOSECTOR,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_EXTRABFG
    -1,   // doomednum
    S_BFGEXP,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC0
    2018,   // doomednum
    S_ARM1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC1
    2019,   // doomednum
    S_ARM2,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC2
    2014,   // doomednum
    S_BON1,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC3
    2015,   // doomednum
    S_BON2,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC4
    5,    // doomednum
    S_BKEY,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_NOTDMATCH,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC5
    13,   // doomednum
    S_RKEY,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_NOTDMATCH,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC6
    6,    // doomednum
    S_YKEY,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_NOTDMATCH,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC7
    39,   // doomednum
    S_YSKULL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_NOTDMATCH,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC8
    38,   // doomednum
    S_RSKULL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_NOTDMATCH,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC9
    40,   // doomednum
    S_BSKULL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_NOTDMATCH,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC10
    2011,   // doomednum
    S_STIM,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC11
    2012,   // doomednum
    S_MEDI,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC12
    2013,   // doomednum
    S_SOUL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT,    // flags   // killough 2/21/98
    S_NULL    // raisestate
  },
  
  {   // MT_INV
    2022,   // doomednum
    S_PINV,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT,    // flags // killough 2/21/98
    S_NULL    // raisestate
  },
  
  {   // MT_MISC13
    2023,   // doomednum
    S_PSTR,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_INS
    2024,   // doomednum
    S_PINS,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT,    // flags // killough 2/21/98
    S_NULL    // raisestate
  },
  
  {   // MT_MISC14
    2025,   // doomednum
    S_SUIT,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC15
    2026,   // doomednum
    S_PMAP,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC16
    2045,   // doomednum
    S_PVIS,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MEGA
    83,   // doomednum
    S_MEGA,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT,    // flags // killough 2/21/98
    S_NULL    // raisestate
  },
  
  {   // MT_CLIP
    2007,   // doomednum
    S_CLIP,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC17
    2048,   // doomednum
    S_AMMO,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC18
    2010,   // doomednum
    S_ROCK,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC19
    2046,   // doomednum
    S_BROK,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC20
    2047,   // doomednum
    S_CELL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC21
    17,   // doomednum
    S_CELP,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC22
    2008,   // doomednum
    S_SHEL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC23
    2049,   // doomednum
    S_SBOX,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC24
    8,    // doomednum
    S_BPAK,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC25
    2006,   // doomednum
    S_BFUG,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_CHAINGUN
    2002,   // doomednum
    S_MGUN,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC26
    2005,   // doomednum
    S_CSAW,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC27
    2003,   // doomednum
    S_LAUN,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC28
    2004,   // doomednum
    S_PLAS,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_SHOTGUN
    2001,   // doomednum
    S_SHOT,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_SUPERSHOTGUN
    82,   // doomednum
    S_SHOT2,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPECIAL,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC29
    85,   // doomednum
    S_TECHLAMP,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC30
    86,   // doomednum
    S_TECH2LAMP,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC31
    2028,   // doomednum
    S_COLU,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC32
    30,   // doomednum
    S_TALLGRNCOL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC33
    31,   // doomednum
    S_SHRTGRNCOL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC34
    32,   // doomednum
    S_TALLREDCOL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC35
    33,   // doomednum
    S_SHRTREDCOL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC36
    37,   // doomednum
    S_SKULLCOL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC37
    36,   // doomednum
    S_HEARTCOL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC38
    41,   // doomednum
    S_EVILEYE,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC39
    42,   // doomednum
    S_FLOATSKULL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC40
    43,   // doomednum
    S_TORCHTREE,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC41
    44,   // doomednum
    S_BLUETORCH,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC42
    45,   // doomednum
    S_GREENTORCH,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC43
    46,   // doomednum
    S_REDTORCH,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC44
    55,   // doomednum
    S_BTORCHSHRT,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC45
    56,   // doomednum
    S_GTORCHSHRT,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC46
    57,   // doomednum
    S_RTORCHSHRT,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC47
    47,   // doomednum
    S_STALAGTITE,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC48
    48,   // doomednum
    S_TECHPILLAR,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC49
    34,   // doomednum
    S_CANDLESTIK,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC50
    35,   // doomednum
    S_CANDELABRA,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC51
    49,   // doomednum
    S_BLOODYTWITCH,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    68*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC52
    50,   // doomednum
    S_MEAT2,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    84*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC53
    51,   // doomednum
    S_MEAT3,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    84*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC54
    52,   // doomednum
    S_MEAT4,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    68*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC55
    53,   // doomednum
    S_MEAT5,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    52*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC56
    59,   // doomednum
    S_MEAT2,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    84*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPAWNCEILING|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC57
    60,   // doomednum
    S_MEAT4,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    68*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPAWNCEILING|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC58
    61,   // doomednum
    S_MEAT3,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    52*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPAWNCEILING|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC59
    62,   // doomednum
    S_MEAT5,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    52*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPAWNCEILING|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC60
    63,   // doomednum
    S_BLOODYTWITCH,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    68*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SPAWNCEILING|MF_NOGRAVITY,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC61
    22,   // doomednum
    S_HEAD_DIE6,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC62
    15,   // doomednum
    S_PLAY_DIE7,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC63
    18,   // doomednum
    S_POSS_DIE5,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC64
    21,   // doomednum
    S_SARG_DIE6,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC65
    23,   // doomednum
    S_SKULL_DIE6,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC66
    20,   // doomednum
    S_TROO_DIE5,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC67
    19,   // doomednum
    S_SPOS_DIE5,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC68
    10,   // doomednum
    S_PLAY_XDIE9,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC69
    12,   // doomednum
    S_PLAY_XDIE9,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC70
    28,   // doomednum
    S_HEADSONSTICK,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC71
    24,   // doomednum
    S_GIBS,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    0,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC72
    27,   // doomednum
    S_HEADONASTICK,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC73
    29,   // doomednum
    S_HEADCANDLES,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC74
    25,   // doomednum
    S_DEADSTICK,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC75
    26,   // doomednum
    S_LIVESTICK,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC76
    54,   // doomednum
    S_BIGTREE,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    32*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC77
    70,   // doomednum
    S_BBAR1,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID,   // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC78
    73,   // doomednum
    S_HANGNOGUTS,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    88*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC79
    74,   // doomednum
    S_HANGBNOBRAIN,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    88*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC80
    75,   // doomednum
    S_HANGTLOOKDN,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC81
    76,   // doomednum
    S_HANGTSKULL,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC82
    77,   // doomednum
    S_HANGTLOOKUP,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC83
    78,   // doomednum
    S_HANGTNOBRAIN,   // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    16*FRACUNIT,    // radius
    64*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC84
    79,   // doomednum
    S_COLONGIBS,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC85
    80,   // doomednum
    S_SMALLPOOL,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP,    // flags
    S_NULL    // raisestate
  },
  
  {   // MT_MISC86
    81,   // doomednum
    S_BRAINSTEM,    // spawnstate
    1000,   // spawnhealth
    S_NULL,   // seestate
    sfx_None,   // seesound
    8,    // reactiontime
    sfx_None,   // attacksound
    S_NULL,   // painstate
    0,    // painchance
    sfx_None,   // painsound
    S_NULL,   // meleestate
    S_NULL,   // missilestate
    S_NULL,   // deathstate
    S_NULL,   // xdeathstate
    sfx_None,   // deathsound
    0,    // speed
    20*FRACUNIT,    // radius
    16*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_None,   // activesound
    MF_NOBLOCKMAP,    // flags
    S_NULL    // raisestate
  },

  // For use with wind and current effects
  {   // MT_PUSH                       // phares
    5001,           // doomednum       //   |      //jff 5/11/98 deconflict
    S_TNT1,         // spawnstate      //   V      // with DOSDoom        
    1000,           // spawnhealth                              
    S_NULL,         // seestate                                 
    sfx_None,       // seesound                                 
    8,              // reactiontime                             
    sfx_None,       // attacksound                              
    S_NULL,         // painstate                                
    0,              // painchance                               
    sfx_None,       // painsound                                
    S_NULL,         // meleestate                               
    S_NULL,         // missilestate                             
    S_NULL,         // deathstate                               
    S_NULL,         // xdeathstate                              
    sfx_None,       // deathsound                               
    0,              // speed                                    
    8,              // radius                                   
    8,              // height                                   
    10,             // mass                                     
    0,              // damage                                   
    sfx_None,       // activesound                              
    MF_NOBLOCKMAP,  // flags
    S_NULL          // raisestate                                   
  },

  // For use with wind and current effects
  {   // MT_PULL
    5002,           // doomednum                   //jff 5/11/98 deconflict            
    S_TNT1,         // spawnstate                  // with DOSDoom        
    1000,           // spawnhealth                              
    S_NULL,         // seestate                                 
    sfx_None,       // seesound                                 
    8,              // reactiontime                             
    sfx_None,       // attacksound                              
    S_NULL,         // painstate                                
    0,              // painchance                               
    sfx_None,       // painsound                                
    S_NULL,         // meleestate                               
    S_NULL,         // missilestate                             
    S_NULL,         // deathstate                               
    S_NULL,         // xdeathstate                              
    sfx_None,       // deathsound                               
    0,              // speed                                    
    8,              // radius                                   
    8,              // height                                   
    10,             // mass                                     
    0,              // damage                                   
    sfx_None,       // activesound                              
    MF_NOBLOCKMAP,  // flags
    S_NULL          // raisestate                                   
  },
#ifdef DOGS
  // Marine's best friend :)      // killough 7/19/98
  {   // MT_DOGS
    888,   // doomednum
    S_DOGS_STND,    // spawnstate
    500,    // spawnhealth
    S_DOGS_RUN1,    // seestate
    sfx_dgsit,   // seesound
    8,    // reactiontime
    sfx_dgatk,   // attacksound
    S_DOGS_PAIN,    // painstate
    180,    // painchance
    sfx_dgpain,   // painsound
    S_DOGS_ATK1,    // meleestate
    0,    // missilestate
    S_DOGS_DIE1,    // deathstate
    S_NULL,   // xdeathstate
    sfx_dgdth,   // deathsound
    10,   // speed
    12*FRACUNIT,    // radius
    28*FRACUNIT,    // height
    100,    // mass
    0,    // damage
    sfx_dgact,    // activesound
    MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
    S_DOGS_RAISE1   // raisestate
  },
#endif
};
